This was rather fantastic to play through, I really enjoyed it from beginning to end. It wasn't too long but it felt complete enough and for that I don't mind at all. The quest is very interestingly designed, it starts out fairly simple with running around the starting area a bit to collect up items to progress to the first dungeon, and then after the first dungeon you repeat for the second portion. Things start to get VERY interesting when you realise Level 1 and 2 are actually directly connected with each other, and then the same ends up being a thing for Level 3 and 4. In fact the whole idea of using the Lens to locate the hidden key to get into Level 4 was fantastic and I love how that was done. All the items were utilised well and in some cases in very interesting ways. The general progression was very well done and what I assume is the bonus area for the Mirror Shield was pretty cool too. I didn't quite get everything (not even sure if there were any sword upgrades actually) but I was still able to beat it anyway. The dungeon designs were pretty great, a lot of clever design throughout. The whole premise of Level 4 is very cool and I like the way the Boss Key was handled. Difficulty was fine throughout and increased pretty smoothly, especially after getting the hammer.
I can't really think of any critiques for this one actually, it was an absolute joy to play all the way and I love unique quests like this that really go against what people are used to on ZC. Fantastic work, easy 5/5 from me.
New Quest
Overview
Feature Quest
Creator:
Geoffrey
Genre: Dungeon Romper
Added: 23 Feb 2021
Updated: 21 Mar 2021
ZC Version: 2.50
Downloads: 480
Rating[?]:
|
Download Quest (1.17 MB) |
Information
A New Quest.
About Reviews Comments Forum Topics
Description
- Four Separate Overworld Areas;
- Four Interconnected Dungeons; and
- One Bonus Overworld Area & Dungeon.
- Fixed a number of minor tile, secret SFX, and warp transition errors;
- Changed how the Whistle Warp Ring works so that the warp to Level 1's entrance is available by default, with the warp to each level's exit becoming available as the respective Triforce Piece is collected (because this behaviour requires that the player start with an invisible Triforce Piece, 1.1 is incompatible with saves from 1.0);
- Fixed a bug which allowed the player to lock himself out of Level 3 or 4 by misusing a Generic Key; and
- Added Enhanced Music.
- Download the album 'seven forty four' in MP3 format from this URL;
- Download the album 'OLD STUFF' in MP3 format from this URL; and
- Copy the following tracks into the quest folder, ensuring that the titles match:
- 744 Music - seven forty four - 04 Iteration 5.mp3
- 744 Music - seven forty four - 05 Hexagonal Circles.mp3
- 744 - OLD STUFF - 02 Pressure.mp3
- 744 - OLD STUFF - 04 Setback.mp3
- 744 - OLD STUFF - 05 Indefinitely.mp3
- 744 - OLD STUFF - 06 Daydream.mp3
- 744 - OLD STUFF - 09 Dogs.mp3
- 744 - OLD STUFF - 13 Into Light.mp3
- 744 - OLD STUFF - 14 Letdown.mp3
- 744 - OLD STUFF - 15 Phosphene.mp3
- 744 - OLD STUFF - 25 R. Wylde.mp3
If you like Ben's music, I suggest that you pay something for the tracks.
Version 1.2:
- Fixed a minor graphical error;
- Changed all Level Keys to Generic Keys so that it is no longer possible to lock oneself out of any door by misusing a key (if this change has opened up the possibility of sequence-breaking, then the quest will be the better for it); and
- Mr. Door Repair now demands fewer rupees for the player's intrusion, the original sum being perhaps too extreme.
Story
N/A
Tips & Cheats
- Take note when you see blue flowers.
- If a Generic Key from the Bonus Area is used elsewhere, it may no longer be possible to 100% the quest. (This warning no longer applicable as of Version 1.2.)
Credits
- Warlock & Lx6 for the Newfirst Tileset;
- Akkabus & Lightwulf for EZGBZ v2.5; and
- Exate for the odd tile ripped from Ibuprofen.
Version 1.1:
- Ben (744) for the soundtrack.




