Have just finished this up and I appreciate this is like 3 years old now but I'm going review it anyway. For a first quest I can certainly see the effort that's been put into this and for that I commend you for being able to finish a quest! The general design is very reminiscent of Zelda 1 with a few modern things here and there and things pretty much look how I'd expect for a Z1-like. I especially like how open everything is so you are free to just go anywhere from the start. I found so many dungeons early on by accident which tbh is pretty funny, but also this is cool for those who want to jump on ahead. I decided to do stuff as intended so I did all the dungeons in order.
What stops me from giving this a 3/5 at the very least though is the fact that the quest is riddled with bugs and oddities that brings down the quality quite a bit. Throughout the whole quest there are undercombo errors, tiles not lining up correctly with adjacent screens and the most important one, the tile warp errors. Many times I find myself entering a room or staircase that takes me to a blank screen or in the corner of a screen where I can't move and have to F6 out. Several times I had to go into the quest file to give myself cheat codes so I can reach places because of design errors blocking the way (biggest one is the minidungeon for Nayru's Love because it was set to NES Dungeon instead of Interior, meaning I was unable to actually go through open routes). This was the biggest problem of the quest and really took out a lot of the quality imo. My personal suggestion is when you are finished with the quest, playtest it from beginning to end as if you are a new player. That way you can go through everything the quest has to offer and fix bugs and modify other things along the way. By doing that you would've been able to get rid of almost all of these bugs before release.
The other major issue I have that isn't bug based is the dungeon design. Some of it is fine, but many times you will come across random push blocks that seemingly have no logic to them that makes dungeon navigation a real pain. By this I mean you'd have a block where you gotta push it vertical only, and then later on it's right only and so on. Considering it's not obvious at all which blocks you have to push, it got rather frustrating. This also applies to the block puzzles which generally would be fine, but it would be very good to have indicators as to where the blocks are meant to go, or what directions they go in. Markers in general or at least some logic for push blocks would make dungeons much better imo.
Overall it's a decent first attempt at a quest, it would be close to a 3 but because of the bugs littering the quest I have to bring it down to a 2. With a lot more practice and confidence with the program though I can expect pretty good products in the future, assuming you are still making quests that is.
The Legend of Zelda: Heir to the Hero
Overview
Feature Quest
Creator:
Twilight Hero
Genre: NES-style
Added: 20 Jan 2021
Updated: 04 Sep 2021
ZC Version: 2.53
Downloads: 388
Rating[?]:
|
Download Quest (1.21 MB) |
Information
Link jr. must find the pieces of the Triforce of Courage, scattered across 8 dungeons of various sizes and lengths, in order to gain access to the lair of Oga'lona, the Moblin Warlady commanding a remnant of Ganon's army.
Edit: Changed some dungeon music, nerfed Death Knights, fixed a potential soft-lock. Minimum required Quest Revision: 1.7
Edit: Changed some dungeon music, nerfed Death Knights, fixed a potential soft-lock. Minimum required Quest Revision: 1.7
About Reviews Comments Forum Topics
Description
Well, I've been eyeing ZC off an on for the past year and a half or so, and I finally got a strong-enough computer in December 2020, and one of the first things I downloaded was ZC and ZQuest. This is my first quest that took me about a month or so (breaks included) to finish, and I hope you like it. Please give me feedback, let me know what I should and shouldn't do in my next quest, what I should try, what I should do again, etc...
This quest contains eight main dungeons ranging from small to large, as well as a final dungeon and 5 mini dungeons, as well as a few "custom" bosses.
WARNING: Contains some potentially tedious block puzzles, but they shouldn't be too bad.
This should be a 16 heart quest.
Edit: Fixed various problems mentioned by user Luet, as well as the pit outside Level 4.
This quest contains eight main dungeons ranging from small to large, as well as a final dungeon and 5 mini dungeons, as well as a few "custom" bosses.
WARNING: Contains some potentially tedious block puzzles, but they shouldn't be too bad.
This should be a 16 heart quest.
Edit: Fixed various problems mentioned by user Luet, as well as the pit outside Level 4.
Story
It has been twenty years since Ganon's death at the hands of Link, Hero of Hyrule. Since then, the Triforce of Courage has been returned to Hyrule, and Link married Princess Zelda and the two had a son who was creatively named Link jr.
One day, however, Link feared that Ganon would soon return, so he left Hyrule in search of a way to kill Ganon for good next time (or as long as possible). When he left, he broke the Triforce of Courage into 8 pieces in case something happened to him or Hyrule.
A year after his father's departure, Link jr had a dream of Ganon's minions getting revenge on Hyrule, so he decided to seek out the Triforce of Courage and use it to enter the fortress of Oga'lona, Ganon's lieutenant who was hiding near North Castle Town.
One day, however, Link feared that Ganon would soon return, so he left Hyrule in search of a way to kill Ganon for good next time (or as long as possible). When he left, he broke the Triforce of Courage into 8 pieces in case something happened to him or Hyrule.
A year after his father's departure, Link jr had a dream of Ganon's minions getting revenge on Hyrule, so he decided to seek out the Triforce of Courage and use it to enter the fortress of Oga'lona, Ganon's lieutenant who was hiding near North Castle Town.
Tips & Cheats
There is a Piece of Heart in every main Triforce dungeon, as well as 8 total Heart pieces in the Overworld, for a total of 16 Heart Pieces.
Roc's feather, found in one of the mini dungeons, will make Level 8 much easier.
Explore Castle Town. On nearly every screen there is an open door. You can find all sorts of useful information and whatnot in the town!
Roc's feather, found in one of the mini dungeons, will make Level 8 much easier.
Explore Castle Town. On nearly every screen there is an open door. You can find all sorts of useful information and whatnot in the town!
Credits
Quest by Twilight Hero (me)
Play-tested by my Brother and friends
Music from ocarina of Time, A Link to the Past, Super Mario World, and Super Star Wars, downloaded from VGMusic.
Other music from the ZQuest library.
The tips for the bottomless pits were from a user of the Forum, once I find them I will put them in the credits.
Oga'Lona's name is inspired by the character Ogalon from Hyrule Total War/Hyrule Conquest by UndyingNephalim.
Play-tested by my Brother and friends
Music from ocarina of Time, A Link to the Past, Super Mario World, and Super Star Wars, downloaded from VGMusic.
Other music from the ZQuest library.
The tips for the bottomless pits were from a user of the Forum, once I find them I will put them in the credits.
Oga'Lona's name is inspired by the character Ogalon from Hyrule Total War/Hyrule Conquest by UndyingNephalim.




