Pretty decent quest all things considered, as a first quest it's quite good too! Annoyingly ZC froze near the very end causing me to lose progress and ngl I can't be bothered to replay the whole final dungeon so I'd say I technically beat it lol. Either way, very nice callback to classic Z1 style stuff, I really like the theming of making stuff based on your childhood locations. The quest itself was pretty fun, nothing too crazy difficult or easy and a lot of the concepts in some dungeons were pretty clever. The concept of finding "shadow" keys to open up through the final dungeon was very nicely done, I enjoyed that a lot, although that dungeon did feel way too linear for my tastes imo.
Like others said, some of the spawn points of enemies can be changed a little since I find myself scrolling into enemies which was a bit annoying. A couple tile errors here and there as well, but nothing too crazy. Overall, yeah this was pretty fun, definitely needs a few touch ups in places, but generally it's quite a fun quest! I'd say probably a 3.5-4 /5
The Bounds of Waterford
Overview
Feature Quest
Creator: Lynel Richie Genre: NES-style Added: 27 Jul 2020 Updated: 07 Aug 2020 ZC Version: 2.55 Downloads: 413 Rating[?]: |
Download Quest (1.38 MB) |
Information
Classic nine dungeon style Zelda quest that utilizes the full power of the lasted Zquest (without using scripts). The overworld is based on the woods, fields and creeks where I grew up. This is a well thought-out quest with a hint of humor and nostalgia.
About Reviews Comments Forum Topics
Description
I was a little kid when Zelda came out in the 80s. When I wasn't playing NES, I would walk around our woodsy neighborhood holding a stick, pretending I was Link fighting my way through Hyrule. I would imagine there were enemies, traps, and secret entrances to dungeons. Now, several years later I got this amazing opportunity to build a Zelda quest based on all of that.
The quest differs from most quests since it based tightly on a real life place. It works without having the typical areas such as a snow area or mountains or desserts. Despite there being a lot of forest the map still remains diverse.
You'll find nine dungeon that progress in difficulty and complexity as you play through. I was certain utilize the enemy editor to the fullest extent creating unique version of the normal Zelda foes. It uses the Classic XD tileset with a ton of custom tiles for whatever else I wanted to put into the game.
The quest differs from most quests since it based tightly on a real life place. It works without having the typical areas such as a snow area or mountains or desserts. Despite there being a lot of forest the map still remains diverse.
You'll find nine dungeon that progress in difficulty and complexity as you play through. I was certain utilize the enemy editor to the fullest extent creating unique version of the normal Zelda foes. It uses the Classic XD tileset with a ton of custom tiles for whatever else I wanted to put into the game.
Story
Ganon has kidnapped the princess and taken her to the once peaceful and beautiful land of Waterford. Link must find the eight triforce fragments, save Zelda and stop Ganon from the further destruction of the realm. (Real original)
Tips & Cheats
There are three different pay for info rooms and a few other info guys that will point you in the right direction. I suggest you use them.
There is little wasted space in the dungeons. Every room either leads to important room or is important itself. If you feel like you're lost, check out your map and make sure you didn't miss anything. Sometimes you will have to backtrack and take look closer.
As you will find out, there are eight keys hidden throughout the overworld guarded by. You need these to complete the final dungeon. You will not be able to get them all at the beginning of the game.
There is little wasted space in the dungeons. Every room either leads to important room or is important itself. If you feel like you're lost, check out your map and make sure you didn't miss anything. Sometimes you will have to backtrack and take look closer.
As you will find out, there are eight keys hidden throughout the overworld guarded by. You need these to complete the final dungeon. You will not be able to get them all at the beginning of the game.
Credits
Beta tests by James24 and Xanadude
Initial Tileset by Avaro (Zelda XD)
VGMusic Midi Contributors: King Meteor, Tsu Ryu, Daniel, C. Luigi_Drummer, Michael Martin, Teck, Jonah Fall, Joe Cortez, tdkim, GiGaHeRTZ
Everything else by ME! (Expect for the things I forgot).
Initial Tileset by Avaro (Zelda XD)
VGMusic Midi Contributors: King Meteor, Tsu Ryu, Daniel, C. Luigi_Drummer, Michael Martin, Teck, Jonah Fall, Joe Cortez, tdkim, GiGaHeRTZ
Everything else by ME! (Expect for the things I forgot).