New issues:
Part 1:
Ropes have erratic movement.
Moldorm does not move properly.
Enemies spawn in doors during room transitions.
Bomb sensitivity is slightly off for bomb walls.
Collecting TF does not exit dungeon (Softlock).
Blue Rupee Special Item Can Be Re-Collected.
Part 2:
Note: I had visited level 1,gained the keys, and unlocked the doors prior to recording part 1. After saving, when I revisited, the locked doors returned and I had to use cheats to ad keys and unlock them.
Blocks do not push.
Link wraps around blocks on left and right too easily.
Doors that were unlocked, re-lock.
Faerie Ponds Do not Work
Enemies spawn on Link
General issue persists: Death in a dungeon, then selecting 'Continue' does not respawn in the dungeon.
All of my deaths have been due to cheap hits, most from ropes,as their movement is bugged--they do not halt their charge attack--having enemies spawn on me, or having enemies spawn in dungeon doorways.
The boomerang animation is also bugged.
The Legend Of Zelda Qst1 (z3 Scrolling)
Overview
Feature Quest
Creator: Gégé Genre: Scripted Added: 13 Jul 2020 Updated: 18 Jul 2020 ZC Version: 2.55 Downloads: 163 Rating[?]: |
Download Quest (2.47 MB) |
Information
The original quest with a scripted scrolling.
2nd quest soon.
2nd quest soon.
About Reviews Comments Forum Topics
Description
Zc version : 2.55 Alpha 73+
Fixed:
1 - Boomerang, Dungeon music, Start button while save/dead menu, Fairy item, Zelda Room in level 1, stop musique while cave animation
2 - Doors, Triforce, Sword beam, Shooter, Rope, Enemies spawn coordinate, Blue rupee, Block push
3 - Dead menu, "Continue" : Save and continue. "Save" Save and quit. "Retry" retry the current saving. Continue set Link's position to the entrance of the current level, otherwise to the starting screen (Retry too).
4 - Dungeon walls stops weapons, Dungeon doors are safe,Delay before traps triggered, shooters has minimum range
5 - Under push block flag, Equiping, bubble and wallmaster collision, Rupee or life room for qst2, bomb blast on wall not removed
6 - Traps, 2nd quest, Walk-through and more
Fixed:
1 - Boomerang, Dungeon music, Start button while save/dead menu, Fairy item, Zelda Room in level 1, stop musique while cave animation
2 - Doors, Triforce, Sword beam, Shooter, Rope, Enemies spawn coordinate, Blue rupee, Block push
3 - Dead menu, "Continue" : Save and continue. "Save" Save and quit. "Retry" retry the current saving. Continue set Link's position to the entrance of the current level, otherwise to the starting screen (Retry too).
4 - Dungeon walls stops weapons, Dungeon doors are safe,
5 - Under push block flag, Equiping, bubble and wallmaster collision, Rupee or life room for qst2, bomb blast on wall not removed
6 - Traps, 2nd quest, Walk-through and more
Story
N/A
Tips & Cheats
Use Ex1 to save menu
Credits
N/A