Just finished up this quest and yeah it was quite an enjoyable experience with some odd things here and there. I'll start with the positive stuff which is that the quest has some pretty cool dungeon design. There are some issues but generally they were quite creative and fairly complex, but not too long and didn't drag out enough (although Level 7 was kind of annoying after a while). The custom items and concepts were very awesome, I really enjoyed using the new items throughout the quest. The overworld was neat too with different areas connecting up with the warp zone which was very convenient. I can certainly see a lot of inspiration from other quests so it kinda felt like I was playing a bunch of different quests mashed together at some points lmao. The difficulty was also generally fine although I do feel there's a bit of imbalance in some places (for example the first boss was ridiculously difficult compared to everything else in game) so some tweaks can be beneficial here and there. The optional content was really neat too, and I absolutely loved that dungeon for the Yellow Tunic I think it was called. The postgame dungeon was also very fun.
So while I did enjoy the dungeons, I think my biggest problem with them is that it can be difficult to know where to go sometimes, since there are many instances where you hit a switch and then you don't know what it does. This is a persistent problem throughout the ENTIRE quest and sometimes got frustrating having to do loops around the dungeon to see maybe one random door open. Sometimes there's signs on where you can go with colour-coded switches and stuff and other times you get text boxes to let you know something happened in a vague area. That is fine but I wish all of them were like this since otherwise it felt very inconsistent and annoying. I've already mentioned that the overworld was neat, but imo it was the weakest part of the quest for me since it generally felt like a straight line without much branching paths (if any) and they were all fairly small too. Things also felt quite cramped because you usually have a lot of enemies in narrow places, so I'd suggest to reduce the enemy numbers quite a bit. The single most annoying thing was the stealth segments (mostly the thieves' place) because the sensitivity on the guards/thieves were REALLY bad and just made things not fun in the slightest. If there's some way to modify the script to make them less sensitive then I'd suggest to please do that. If that isn't possible then I understand.
Also another issue I have is the general palettes of the quest, where sometimes they're fine but others can be kind of difficult to look at since some can be a bit too bright for me (see the desert mini dungeon for example). I'd also work to varying up the monochrome palettes since more colour variety would benefit a lot for the quest's dungeons. And one last thing, while the custom items were really cool, some had pretty annoying bugs, although I'm not sure how much of this was out of your control. For example, the Deku Leaf is really cool, but if you use it onto a pit or lava, you'll find yourself endlessly falling into it until the whirlwinds disappear, which costed a few deaths. The Old Rod is also really cool but for some reason it launched me into lava when using it sometimes instead of pushing blocks. I found that leaving and re-entering rooms fixed that problem but yeah that should be looked into if possible.
As for weird oddities and bugs, I compiled a quick Imgur album to look over for some fixes. You can find that here
Overall this was fun, sometimes a bit rough around the edges with some frustrating item bugs and some annoying dungeon design in places but I still enjoyed it. I'm torn between anywhere in the 3.5-4 range so I guess I'll just round it up to a 4/5. Nice work, certainly a massive improvement over the original game.
Zelda: Mayath Island Remastered
Overview
Feature Quest
Creator:
TheRock
,
Noire
Genre: Scripted
Added: 27 Jun 2020
Updated: 10 May 2025
ZC Version: 2.53
Downloads: 843
Rating[?]:
|
Download Quest (9.72 MB) |
Information
This Quest Uses enhanced music. You can download it here: https://www.mediafir... Music.zip/file
About Reviews Comments Forum Topics
congo23
Edited 10 May 2025 - 11:21 AM
I found a game-breaking bug, trying to play this in 2.55.9. In Sky Tower (l,evel 5), after you push the button and get the message "Something happens in the lower floor," the lower floor is not completely changed enough.... you can walk up to the room you're supposed to be able to get into, but the walls are still there and you end up stuck on the wall, unable to advance.
Noire
Posted 09 June 2021 - 07:04 PM
I'll be honest with ya: My quest is not really perfect as many peoples would think ^^' This one is maybe the remastered version of my original quest but it's only my 3th quest and i'm still sucks with scripting but i started to make a huge improvement in dungeons design and stuffs. Recently i've started to make my own palettes for another quest i currently making with TheRock. But hey i'm glad you enjoyed this quest dispites of... many bugs such as the deku leaf item. I didn't really liked the item the moment when i've discovered the fall glitch caused by that item. ^^'




