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Report The Legend of Zelda: Sacred Talion
Overview
Creator:
RetraRoyale
Status: Active
Genre: Story-driven
ZC Version: 2.50
Project Started: 20 Jul 2013
Project Opened: 20 Jul 2013
Information
Sacred Talion is a pretty monumental project. It is both a quest and a tileset. And I guess a bunch of related scripts that are meant to merge the two.
Work on the actual quest content won't start until the tileset is done and set up to be worked with. I am 'almost' done with the tileset, but the last touches require a lot of time, testing, and thoroughness.
Work on the actual quest content won't start until the tileset is done and set up to be worked with. I am 'almost' done with the tileset, but the last touches require a lot of time, testing, and thoroughness.
Feed Description Updates Comments Screenshots
| The new update "Ships are 50%" has been posted. | 21 Feb 2016 |
| The new update "I Got a 1-Up" has been posted. | 17 Feb 2016 |
| The new update "Winter Break" has been posted. | 04 Jan 2015 |
| The new update "ALttP Mountains are Confusing" has been posted. | 25 Aug 2014 |
| 1 screenshot has been posted. | 24 Aug 2014 |
| The new update "New Ground and Transistions" has been posted. | 23 Aug 2014 |
| The new update "Gears and Selectors" has been posted. | 22 Aug 2014 |
| The new update "Dangerous Data Devourer On the Loose" has been posted. | 21 Aug 2014 |
| The new update "It's a Goatastrophe!" has been posted. | 19 Aug 2014 |
| The new update "Enemies and Scripting" has been posted. | 09 Jul 2014 |
This is a highly ambitious quest that has been in development for many years. I am fully committed to completing it, as I have been working on it for too long to abandon it with any remaining sanity. 
The story is standard Zelda fare for the most part, though there is a lot of lore and history behind it. Most of the actual story will be relegated to secrets. The only thing the game will directly give you is where to go next if you want to unlock more of the game. Otherwise, it's just save Zelda and beat Ganon.
The game is structured into four chapters like so:
Chapter 1: Meet the important characters and establish the plot. This part is a mix of gameplay styles. Most places have limited access as the story and items are linked.
Chapter 2: Get the first Triforce.This chapter is mostly linear. You take a long tour of Hyrule with several one-way events, and collect some important items.
Chapter 3: Get the Master Sword and second Triforce. This is an open-world gameplay chapter with some direction. You are told where to go, but now that much of Hyrule is open to you, you'll want to go see what you can do now.
Chapter 4: Get the third Triforce and defeat Ganon. This is a totally open-world chapter. You are given very few hints on how to proceed, but the whole game is open to you, so you can dig around in some ancient ruins and make yourself more powerful for the upcoming fight. There are several bonus dungeons to access.
Overall, there are 9 main dungeons, 11 side dungeons, 12 towns, and 19 field locations planned to explore.
Cast summary (age):
Link (15) - Raised in Lalua village after being found on a ship wreck caused by a "Great Calamity" -- the eruption of Death Mountain and destruction of Kakariko.
Tika (?) - A naive fairy with a heart of gold and an inability to be tactful. She's looking for something.
Zelda (16) - A mature and solemn princess with prophetic abilities and a comfortable mastery of authority. Always ready to do what's necessary.
Ganondorf (40) - A vicious sorcerer and thief-king. Sees himself as a force of nature, and feels no need to justify himself or his brutality to anyone.
Ambria (88) - An ageless and proud woman. (She appears to be in her 20's.) As a half-dream child, she shares Zelda's prophetic powers, but can't feel a sense of who is good or bad. Who will she fight for?
Marthin (58) - A legendary hero. A brave and passionate person, he's fought in many battles, and is said to have defeated Ganondorf in his last stand, defending the Triforce from evil. No one has seen him since.
Vasha (39) - Marthin's chief strategist. Spends his days lamenting the costs of war and trying to teach those lessons that need not be learned twice.
Here's the current credit list. (I've bastardized a lot of people's work, and much of it probably isn't reconizable, but here's what I've got written down.)
Nintendo
Orion - Original LttP tiles.
Radien - DoR & SD3 tiles. A few other major things like HCPs and Hatless Link.
Seph / Euclid - Some Parallel Worlds tiles.
Geoffrey - Sexified LttP Trees.
Sheik, Linkus, Exate, Mr. Z - Various things.
Peteo - Lost Isle Tiles
The story is standard Zelda fare for the most part, though there is a lot of lore and history behind it. Most of the actual story will be relegated to secrets. The only thing the game will directly give you is where to go next if you want to unlock more of the game. Otherwise, it's just save Zelda and beat Ganon.
The game is structured into four chapters like so:
Chapter 1: Meet the important characters and establish the plot. This part is a mix of gameplay styles. Most places have limited access as the story and items are linked.
Chapter 2: Get the first Triforce.This chapter is mostly linear. You take a long tour of Hyrule with several one-way events, and collect some important items.
Chapter 3: Get the Master Sword and second Triforce. This is an open-world gameplay chapter with some direction. You are told where to go, but now that much of Hyrule is open to you, you'll want to go see what you can do now.
Chapter 4: Get the third Triforce and defeat Ganon. This is a totally open-world chapter. You are given very few hints on how to proceed, but the whole game is open to you, so you can dig around in some ancient ruins and make yourself more powerful for the upcoming fight. There are several bonus dungeons to access.
Overall, there are 9 main dungeons, 11 side dungeons, 12 towns, and 19 field locations planned to explore.
Cast summary (age):
Link (15) - Raised in Lalua village after being found on a ship wreck caused by a "Great Calamity" -- the eruption of Death Mountain and destruction of Kakariko.
Tika (?) - A naive fairy with a heart of gold and an inability to be tactful. She's looking for something.
Zelda (16) - A mature and solemn princess with prophetic abilities and a comfortable mastery of authority. Always ready to do what's necessary.
Ganondorf (40) - A vicious sorcerer and thief-king. Sees himself as a force of nature, and feels no need to justify himself or his brutality to anyone.
Ambria (88) - An ageless and proud woman. (She appears to be in her 20's.) As a half-dream child, she shares Zelda's prophetic powers, but can't feel a sense of who is good or bad. Who will she fight for?
Marthin (58) - A legendary hero. A brave and passionate person, he's fought in many battles, and is said to have defeated Ganondorf in his last stand, defending the Triforce from evil. No one has seen him since.
Vasha (39) - Marthin's chief strategist. Spends his days lamenting the costs of war and trying to teach those lessons that need not be learned twice.
Here's the current credit list. (I've bastardized a lot of people's work, and much of it probably isn't reconizable, but here's what I've got written down.)
Nintendo
Orion - Original LttP tiles.
Radien - DoR & SD3 tiles. A few other major things like HCPs and Hatless Link.
Seph / Euclid - Some Parallel Worlds tiles.
Geoffrey - Sexified LttP Trees.
Sheik, Linkus, Exate, Mr. Z - Various things.
Peteo - Lost Isle Tiles
Ships are 50%Started by RetraRoyale , 21 Feb 2016 |
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I Got a 1-UpStarted by RetraRoyale , 17 Feb 2016 |
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Winter BreakStarted by RetraRoyale , 04 Jan 2015 |
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ALttP Mountains are ConfusingStarted by RetraRoyale , 25 Aug 2014 |
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New Ground and TransistionsStarted by RetraRoyale , 23 Aug 2014 |
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Gears and SelectorsStarted by RetraRoyale , 22 Aug 2014 |
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It's a Goatastrophe!Started by RetraRoyale , 19 Aug 2014 |
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Dangerous Data Devourer On the LooseStarted by RetraRoyale , 21 Aug 2014 |
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Enemies and ScriptingStarted by RetraRoyale , 09 Jul 2014 |
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Weather Script and Enemy ManagementStarted by RetraRoyale , 24 Jun 2014 |
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RetraRoyale
Edited 17 June 2014 - 10:14 PM
Some introductory and style thoughts:
Three of my favorite games are Super Metroid, LoZ Ocarina of Time, and Final Fantasy 7. Each of these games has what I would call a minor "detective work" sub-theme. They are filled with secrets to reward your ability to search for things. In particular, with FF7, I've recognized a parallel with my plans for Sacred Talion.
Most of what is really important in FF7 happens before the game even begins. Your job as a player is to uncover the past and peice it together into a picture of what you are supposed to do. The gameplay, however, doesn't work like this. The game tells you what to do. But it doesn't tell you why you're doing it. That's what you are supposed to discover.
FF7 has a fairly large and complex story, but the game doesn't bog you down by making you read about it. You just start fighting monsters and trying to progress. The story is there, but you only really get it if you want it and you're paying attention. (Most people don't understand the full story of FF7 in one playthrough for this reason.)
Sacred Talion is very similar in this regard. The story is large and complex, but you won't ever get it dumped on you. People will tell you where to go and fill you in on important bits, but the rest of the story is meant to be discovered. Hopefully, it is not as tired and dull as personal bias and lack-of-professional-writing-skills might ensure. It's not a great story, but it's got an interesting enough psychology to make me like it. The characters are 2-dimensional. The big question is: can I make it fun to play?
If one were to play my last (and only) finished quest, you would basically see what kind of game play I strive for. Admittedly, this quest almost has no story and the dungeons are bland, but it is one of the funnest quests I've played. I've never gotten bored of this one for some reason. (I'm wondering if other people ever get bored of the quests they make?) I kind of require a constant stream of rewards, power-ups, and new areas, and I don't like wasting my time grinding or travelling. I'm not particularly good at ZC playing, and I don't like dying, so I prefer light yet satisfying combat. I prefer strategy to tactics. So that's what I'm going to do with Sacred Talion; it's going to be succinct, well planned, and straight-to-the-fun.
That's the intent, anyway.
Three of my favorite games are Super Metroid, LoZ Ocarina of Time, and Final Fantasy 7. Each of these games has what I would call a minor "detective work" sub-theme. They are filled with secrets to reward your ability to search for things. In particular, with FF7, I've recognized a parallel with my plans for Sacred Talion.
Most of what is really important in FF7 happens before the game even begins. Your job as a player is to uncover the past and peice it together into a picture of what you are supposed to do. The gameplay, however, doesn't work like this. The game tells you what to do. But it doesn't tell you why you're doing it. That's what you are supposed to discover.
FF7 has a fairly large and complex story, but the game doesn't bog you down by making you read about it. You just start fighting monsters and trying to progress. The story is there, but you only really get it if you want it and you're paying attention. (Most people don't understand the full story of FF7 in one playthrough for this reason.)
Sacred Talion is very similar in this regard. The story is large and complex, but you won't ever get it dumped on you. People will tell you where to go and fill you in on important bits, but the rest of the story is meant to be discovered. Hopefully, it is not as tired and dull as personal bias and lack-of-professional-writing-skills might ensure. It's not a great story, but it's got an interesting enough psychology to make me like it. The characters are 2-dimensional. The big question is: can I make it fun to play?
If one were to play my last (and only) finished quest, you would basically see what kind of game play I strive for. Admittedly, this quest almost has no story and the dungeons are bland, but it is one of the funnest quests I've played. I've never gotten bored of this one for some reason. (I'm wondering if other people ever get bored of the quests they make?) I kind of require a constant stream of rewards, power-ups, and new areas, and I don't like wasting my time grinding or travelling. I'm not particularly good at ZC playing, and I don't like dying, so I prefer light yet satisfying combat. I prefer strategy to tactics. So that's what I'm going to do with Sacred Talion; it's going to be succinct, well planned, and straight-to-the-fun.
That's the intent, anyway.


