It doesn't stop with mountains, the rafting just felt unfun and just mashing buttons until I find progress. Also rafting in the dark... why? Not to mention it just feels weird landing and walking on water for the raft to work. The raft is too finicky of an item for what you're trying to do here.
Past that, this quest seems to be unpolished, I got stuck here and there and the layers sometimes didn't feel properly set up. I confess I didn't finish this, so my rating will be more fairer which is more precisely a 2.50/5. Your quest does have some neat ideas, and I see potential in this... "Yeto" genre, but I think Tribute quest was the only time it felt utilized properly (with some issues here and there). I think a lot of people including myself do "get" this genre despite what some may think, but I don't agree with the execution. Just because you have a invisible wall or bombable wall unmarked doesn't mean your quest is full of good secrets. In my opinion Z1 set the bar of how cryptic a quest should get, it seems people want to go beyond that point by making ridiculous secrets instead of clever ones. There's logic behind good secrets, you just need to look carefully at the bigger picture to see it.
Don't give up, I think Island of Yeto was on the right track with this being above Yeto's Quest. I think you need to properly look into the Tribute Quest to see what I mean about the consistency and logic. How the mountains are set up in Tribute Quest is a perfect example of what I mean, try walking under every mountain. It does not change how it works for the sake of a solution. Your small compact quests would be perfect for this type of gameplay.





