Pretty much in agreement with what's already been said, but I'll explain my experiences.
Firstly, it's nice to have a short miniquest to waste some time with every once in a while, so this was quite refreshing to play. However, I would say this is definitely one of the more weaker quests of yours compared to what you've put out recently. To start with the positives, I do get the idea of the quest and I think with more polishing up it can be expanded on pretty heavily. The ideas of most puzzles were pretty nice, and while they were basic they were nothing too over the top or insanely cryptic. I found myself actually understanding the puzzles this time round unlike in your other quests where I had no idea what was going on.
I think the issues come around the fact that everything feels quite lacking. The dungeon designs were fairly decent, and I didn't have too much of an issue with those. However, the overworld is a very big weak point IMO. Everything feels so very empty with literally nothing to do and they mostly served as filler just to go from one place to another. On the topic of the overworld, I wasn't a huge fan of the entrance of the forest dungeon. That felt a lot like trial and error to me and with no clear indication of where to go or without any hints on where not to go, it felt a bit like a drag. Thankfully it was very short, so it could've been much worse, but it's still something I'm not a fan of. Overall screen design is decent, I feel like the overworld needs to be heavily re-worked to make it look nicer. Probably more details or more stuff in general would be nice to make it look less empty. As far as dungeons go, some of them were designed pretty nicely, while others could use the same type of re-working.
Overall, it was nice to kill some time with, but there are definitely many things to improve on with this quest. I'm giving this one a 2/5.
Stars
Overview
Feature Quest
Creator:
TheRock
Genre: Miniquest
Added: 28 Sep 2018
ZC Version: 2.50.2
Downloads: 242
Rating[?]:
|
Download Quest (2.31 MB) |
Information
A short little quest with 5 smalls dungeons and 1 final dungeon.
About Reviews Comments Forum Topics
Useless Old Man Wisdom
Edited 02 October 2018 - 03:42 PM
I agree with most of what Orithan said, with the exception that I don't think the quest is half baked because I think The Rock meant for the quest to be a one-time play-through for the player. Maybe he also wanted to experiment with some design features. To that end, yes, Stars is a quick and (IMO) easy play through for the player. I happen to like The Rock's other quests quite a lot, but found the puzzles here were very easy in comparison to his other quests. If you're one of those players who doesn't like puzzles, then I can say the puzzles here are nothing like you might expect. I agree with Orithan that the puzzle involved in reaching the forest dungeon was interesting and made me think for a few minutes, but that is the only one that I can recall standing out.
I disagree with what Orithan said about difficulty: I found the combat in Stars to be pretty easy and the hookshot-type item really goes a long way in terms of stunning enemies to simply walk by them - but also in terms of exploiting hookshot invincibility if you get in a crowded situation. Maybe I just got lucky on the final "boss" fight, but I beat that fight the first time using melee tactics and some hookshot invincibility.
I think the biggest weakness of Stars is that the overworld and dungeons have little-to-no cohesion or inspiration. Instead, overworld and dungeon alike seem to be built in stand-alone sections, wherein once you proceed through an overworld section to reach a dungeon - or a dungeon section to reach a key - there is no reason to proceed through that section ever again. I guess that falls in line with the quest's mission statement of being short, but does come across as uninspired in design if you are expecting the sort of complex dungeon design like in The Rock's other quests.
Overall, I beat this in, I think, about 1.5 hours and will almost certainly never play through again. If you're looking for a quick mini-quest, this one isn't bad, but certainly is nothing very special.
I disagree with what Orithan said about difficulty: I found the combat in Stars to be pretty easy and the hookshot-type item really goes a long way in terms of stunning enemies to simply walk by them - but also in terms of exploiting hookshot invincibility if you get in a crowded situation. Maybe I just got lucky on the final "boss" fight, but I beat that fight the first time using melee tactics and some hookshot invincibility.
I think the biggest weakness of Stars is that the overworld and dungeons have little-to-no cohesion or inspiration. Instead, overworld and dungeon alike seem to be built in stand-alone sections, wherein once you proceed through an overworld section to reach a dungeon - or a dungeon section to reach a key - there is no reason to proceed through that section ever again. I guess that falls in line with the quest's mission statement of being short, but does come across as uninspired in design if you are expecting the sort of complex dungeon design like in The Rock's other quests.
Overall, I beat this in, I think, about 1.5 hours and will almost certainly never play through again. If you're looking for a quick mini-quest, this one isn't bad, but certainly is nothing very special.
- Lüt likes this
Orithan
Posted 28 September 2018 - 07:27 AM
This is a short little quest, easily beatable in a short period of time. The quest handed its premise, did what it needed to do and then wrapped it up before things got stale. It could have done more if it needed to, which I will get to in a bit. Some of the places look pretty, like the forest dungeon and some of the puzzles like the one leading up to the forest dungeon were pretty clever and the quest appears to be free of bugs.
However, it is clear that this quest needs more time in the oven. The world feels empty, as there is little going on at all times. The puzzles do not feel thought out, as most feel flat and nearly anything with enemies can be cheesed with one of the items you get. While the puzzles are less obtuse than in Rainbow Land, there were several unfun fights in the quest which drag down my opinion a bit. Mostly involving Pols Voice in screens crowded with spikes and Bats in cramped spaces - In a quest where you have three hearts, no defensive upgrades and your strongest weapons doing Wooden Sword damage, they should be at the very least nerfed to have lower health and/or damage. The final boss, which most of my deaths came from, was absolutely baloney and winning required you to get lucky in that the bats don't close in on you while you are clearing out the other enemies.
Suggestions:
However, it is clear that this quest needs more time in the oven. The world feels empty, as there is little going on at all times. The puzzles do not feel thought out, as most feel flat and nearly anything with enemies can be cheesed with one of the items you get. While the puzzles are less obtuse than in Rainbow Land, there were several unfun fights in the quest which drag down my opinion a bit. Mostly involving Pols Voice in screens crowded with spikes and Bats in cramped spaces - In a quest where you have three hearts, no defensive upgrades and your strongest weapons doing Wooden Sword damage, they should be at the very least nerfed to have lower health and/or damage. The final boss, which most of my deaths came from, was absolutely baloney and winning required you to get lucky in that the bats don't close in on you while you are clearing out the other enemies.
Suggestions:
- This quest really needs more time in the oven to flesh out the concepts behind the puzzles and breathe life into the quest. Give your places context and make the overworld and dungeons feel more lively.
- Tone down the Bat and Pols Voice spam and perhaps lower the amount of HP and damage done so the player doesn't pretty much die from getting hit by them.
- Useless Old Man Wisdom and Matthew like this



