This was a pretty interesting experiment. I liked the concept of having a horror-themed quest. IMO the quest didn't really come off as horror to me, but I definitely did get a very surreal feel throughout parts of the quest. The dungeon was very interesting to play through and I like the creativity in the puzzles, especially a lot of them having these "rules" that apply throughout the whole quest. I was a really big fan of that and added quite a lot to the quest. The soundtrack definitely gave that spooky vibe throughout the quest and set the mood.
The ending was a bit confusing to get. I won't spoil anything but it did kind of ruin the immersion of the whole quest for me, but I guess given how what the quest is like I suppose it fits. But anyway I had an enjoyable time. If expanded on I'm sure it could make a very interesting story-driven quest. I'd give this one a 3/5 personally.
Red Rabbit
Overview
Feature Quest
Creator:
Jamian
Genre: Miniquest
Added: 09 Aug 2018
ZC Version: 2.50
Downloads: 303
Rating[?]:
|
Download Quest (4.43 MB) |
Information
Red Rabbit is a surreal, horror-themed miniquest. It will take you through an open-ended journey that will test both your fighting and puzzle-solving abilities.
About Reviews Comments Forum Topics
grayswandir
Posted 14 August 2018 - 11:45 AM
Overall, pretty good.
The horror atmosphere wasn't anything super special, but it was done well and certainly added to the quest.
The difficulty balancing for this quest was pretty good. The rooms were difficult, but not outrageously so, provided you had found all the available items up to that point. The secrets/puzzles were balanced really well I think. I didn't catch everything on my first run through a room looking for things, but once I decided to do a more thorough investigation I generally did.
The lightly scripted enemies and items also worked really well. They weren't necessary for the quest, but were new enough to make it feel fresh.
The horror atmosphere wasn't anything super special, but it was done well and certainly added to the quest.
The difficulty balancing for this quest was pretty good. The rooms were difficult, but not outrageously so, provided you had found all the available items up to that point. The secrets/puzzles were balanced really well I think. I didn't catch everything on my first run through a room looking for things, but once I decided to do a more thorough investigation I generally did.
The lightly scripted enemies and items also worked really well. They weren't necessary for the quest, but were new enough to make it feel fresh.
Useless Old Man Wisdom
Edited 16 September 2018 - 08:04 AM
Red Rabbit is slickly made and entertaining, with some head-scratching gimmicks thrown in to keep the player thinking. This reminds me of, to no surprise, Tabula Rasa, but with the obfuscation of one of the Yeto Quests added in. The difficulty is billed as "on the hard side" and that's pretty accurate. In that regard, the difficulty feels about right for me. Be prepared for difficulty in terms of combat, more specifically hordes of enemies and frustrating boss fights, the challenge of which can indeed be mitigated if you do like Jamian says and look for upgrades. I also agree that this is a quest built around rules, even though the rules aren't 100% consistent or constant. For instance, you might think there is only one rule for walk-through walls, or one rule for whistle rooms, but you would be wrong.
One gripe I had while playing is that I had forgotten how awkward it can be to go back to the LoZ-style sword stab when you are used to so many quests that default to sword slash. This makes the combat feel very clunky at times and I can't even begin to count how many times herky-jerky enemies caused me damage because it took me so long to get the distance-timing reflex down for how to effectively use the stabby sword. There are a number of troll gimmicks in this quest, including a false ending, so don't be surprised if your efforts sometimes end for naught. The final boss is kind of a pushover if you use a brute-force strategy with a certain item, otherwise he has the potential to be a good challenge if you apply some self-imposed limitations. The ending to the quest is also kind of meh, in a humorous way mind you, but because I enjoyed the 1:45 of gameplay or so to get to the end, I'll give this quest a solid 4.
One gripe I had while playing is that I had forgotten how awkward it can be to go back to the LoZ-style sword stab when you are used to so many quests that default to sword slash. This makes the combat feel very clunky at times and I can't even begin to count how many times herky-jerky enemies caused me damage because it took me so long to get the distance-timing reflex down for how to effectively use the stabby sword. There are a number of troll gimmicks in this quest, including a false ending, so don't be surprised if your efforts sometimes end for naught. The final boss is kind of a pushover if you use a brute-force strategy with a certain item, otherwise he has the potential to be a good challenge if you apply some self-imposed limitations. The ending to the quest is also kind of meh, in a humorous way mind you, but because I enjoyed the 1:45 of gameplay or so to get to the end, I'll give this quest a solid 4.
- Lightwulf likes this
Demonlink
Posted 11 August 2018 - 10:29 PM
Well, it was pretty short, but enjoyable. Clever design on how not everything looks like at first meets the eye; then again, some were very vague. (Like the room Dimentio mentioned in the Help forum). Story was pretty simple. I was expecting something better for an ending, I dunno, something plot twisting like Moosh's Hollow Forest ending. I feel ripped off. 
Still, I'm actually giving you a 4.5 review to be honest. The only detail was like Shane stated, that some clues were very misleading. Other than that, this is a fun quest I enjoyed and recommend to anybody willing to spend a few hours to give it a try. Nice.
Still, I'm actually giving you a 4.5 review to be honest. The only detail was like Shane stated, that some clues were very misleading. Other than that, this is a fun quest I enjoyed and recommend to anybody willing to spend a few hours to give it a try. Nice.





