Posted 09 February 2018 - 08:00 PM
Now THIS is how you design quests. NES Dungeon Scrolling, Only block puzzles (we really need more quests to stop using creative puzzle design and just have more block puzzles), 8-way movement with an unscripted ladder, and, of course, the fire gleeok (aka the best enemy in ZC).
I never had too much trouble with any of the puzzles, you simply had to push, push if you can, though you need a plan (a mental canvas). But you need to do it quick, quick as you can, it's a chase to survive the block madness. You (yes, you) must see there's no glee going through each mass, then you must attest that too much can hinder your quest. Now, now you must try, you cannot cry, do you not see why? This brings sadness--we have to fight the block madness. All, all over quests, each one a nest of the same status, you have the, you have the madness. You (YOU) have the, you have the, you have the block madness. I have the, I have the, I have the block madness. We have the, we have the, we have the block madness. What can we do? What can we do? We must stop it before we're out of control, oh here we go, there everywhere! Don't you see? Lack of puzzles, can bring struggles to everyone's sanity! But don't be still, you have a will, collect your mind and your skill to cure the block madness!
NO SERIOUSLY STOP THIS.