Hardhat Beetle
Overview
Creator:
Mero
Added: 30 Apr 2014
Tags:
Enemy,
FFC
|
View Script |
Information
This is a recreation of the Hardhat Beetle enemy from ALTTP and the GB games. They move at varying speeds and can be knocked back in 8 directions.
Description Setup Reviews Comments
Type = Walking Enemy or Other
Animation can be 2 Frame, 3 Frame, 4 Frame, Flip or None.
Attributes: "1 & 2 are defined by constants"
1. Min Step: This is what step is reset to when it is hit or runs into an obstacle.
2. Max Step: The fastest it will move in 100th's of a pixel per frame.
11. GH_INVISIBLE_COMBO.
12. ffc script slot number with the script assigned.
Requires std.zh, string.zh, and ghost.zh.
Tiles can be found here.
Animation can be 2 Frame, 3 Frame, 4 Frame, Flip or None.
Attributes: "1 & 2 are defined by constants"
1. Min Step: This is what step is reset to when it is hit or runs into an obstacle.
2. Max Step: The fastest it will move in 100th's of a pixel per frame.
11. GH_INVISIBLE_COMBO.
12. ffc script slot number with the script assigned.
Requires std.zh, string.zh, and ghost.zh.
Tiles can be found here.


