Hamiltonian Path
Overview
Creator:
MoscowModder
Added: 30 Apr 2014
Tags:
FFC
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View Script |
Information
If you're not familiar with the Hamiltonian Path puzzle, it's the one that appeared in a few 2D Zelda games where you have to step on each tile once. In this version, the tiles you've already activated become unwalkable. Jumping (with Roc's feather) is disabled to prevent Link jumping over non-activated tiles. If you get stuck, you can press the L button at any time to reset the puzzle and warp out of it.
Description Setup Reviews Comments
I originally made this as a collection of scripts requested by Avataro. After he released his tutorial for making this kind of puzzle, I decided to put together a single script that handles all of the necessary functions so you don't have to set up four or five FFCs per puzzle.
If you're not familiar with the Hamiltonian Path puzzle, it's the one that appeared in a few 2D Zelda games where you have to step on each tile once. In this version, the tiles you've already activated become unwalkable. Jumping (with Roc's feather) is disabled to prevent Link jumping over non-activated tiles. If you get stuck, you can press the L button at any time to reset the puzzle and warp out of it.
If you're not familiar with the Hamiltonian Path puzzle, it's the one that appeared in a few 2D Zelda games where you have to step on each tile once. In this version, the tiles you've already activated become unwalkable. Jumping (with Roc's feather) is disabled to prevent Link jumping over non-activated tiles. If you get stuck, you can press the L button at any time to reset the puzzle and warp out of it.


