Pretty good quest overall, really feels nostalgic as most of the early 2.10 quests used to look similar to this, so that was pretty nice. Most of the quest played quite nicely, I really liked the simplistic Z1-style dungeons and the overworld was quite nice to explore. The screen design generally was alright, though some areas of the overworld were quite empty and bland (such as the mountain area and the desert). I do understand the limitations of the tileset used though, but I imagine you could've added more rocks or trees or something in the mountain, and maybe a little oasis or something in the desert. Other than that though, I don't really mind everything else. I also liked how earlier items still had quite a use later on (especially the Wand and Hookshot). That was quite neat.
I think the only real issue I have is the enemies in the quest. The overworld generally had a nice mix of enemies, though Red Lynels real close to the start was a bit mean and seeing how they were buffed up, it was a bit too crazy compared to the difficulty of every other enemy on the overworld. The enemy difficulty generally was quite good, however near the end, things spiked a bit out of control. The Blue Darknuts were a bit crazy but weren't too bad once you know how to deal with them easily, however they were a massive jump over the enemies in Level 7 and Level 9 had an even bigger jump which felt a bit unfair at times (Firerobes with the insane stats were pretty mean). And then, Level Ex was generally a mess for me. The difficulty here just feels really unfair and everything deals way too much damage and takes forever to kill. Also, the dungeon being a huge 8x8 box is quite boring and began to drag on a bit. I never managed to beat it because of the excessive difficulty spike, though it would be cool to know what you get out of it. I understand this is like post-game content and all, but even for bonus content, that was a bit much. Finally, enemy variety was a little boring in some parts. It would've been nice if you varied up the enemy variety a bit (like having a mix of Moblin types and Octoroks in the overworld, have a few Tektites and Peahats in the mountain areas etc), and most of Level 8 felt quite lazy with having 6 Blue Darknuts in almost every room.
Generally this quest wasn't too bad and it was quite nice to play. Sadly the enemy variety and insane difficulty spikes brought the experience down quite a bit, but still quite a nice quest to play. I'd give this about a 3.5/5, which rounds up to a 4. Good job!
IcyZelda.qst
Overview
Feature Quest
Creator:
satokoaddict96
Genre: NES-style
Added: 29 Mar 2017
Updated: 05 Apr 2017
ZC Version: 2.50.2
Downloads: 540
Rating[?]:
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Download Quest (1.81 MB) |
Information
NES-style zelda game with an overworld and 10 dungeons. Uses an incomplete version of the New 1st tileset, but I added some tiles from the completed version. Does lack variation in tiles, but I found it much easier to work with a limited tileset. Lacking a name for this quest and can't be bothered to think of one.
About Reviews Comments Forum Topics
TK8305
Edited 02 April 2017 - 02:02 AM
Pretty solid quest all-around!
Some gripes with enemy balance (Blue Darknuts can't be killed with Hammer and do 2 hearts with Red Tunic), Super Manhandla (Buffed kinda extreme...still think it should be nerfed a bit in defense.) but for the most part they are beatable with careful maneuvering but it's not always easy. Once you get Master Sword & Best Ring you can hold your own against the stronger enemies well thankfully.
Music choices are nice & varied and some of the puzzles are well done too. Like the tricky entrances to the later dungeons as well! I'd recommend it to play.
3 1/2 stars here!
Some gripes with enemy balance (Blue Darknuts can't be killed with Hammer and do 2 hearts with Red Tunic), Super Manhandla (Buffed kinda extreme...still think it should be nerfed a bit in defense.) but for the most part they are beatable with careful maneuvering but it's not always easy. Once you get Master Sword & Best Ring you can hold your own against the stronger enemies well thankfully.
Music choices are nice & varied and some of the puzzles are well done too. Like the tricky entrances to the later dungeons as well! I'd recommend it to play.
3 1/2 stars here!
- satokoaddict96 likes this




