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Prismatic Triangle

Overview Feature Quest
Creator: PixElvis Genre: Dungeon Romper Added: 23 Mar 2017 Updated: 07 Sep 2017 ZC Version: 2.50 Downloads: 315 Rating[?]: Rating: 3.33/5 (2 ratings) Download Quest
(1.12 MB)
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Epsalon ZX  

Edited 08 September 2017 - 03:16 AM
Hello. I just started playing. Enjoying so far. My observations.

First...thanks for having the White Sword in the shop. It helps balance the difficulty I keep hearing about early on.
Second...the bomb issue. I noticed you have Red Darknuts on the world map. Typically...they do drop bombs. Maybe you could have them do so in this too in case anyone accidentally uses them all. Additionally...Maybe a bomb drop in the first bombable wall room like you did in the second one. I admit I only had one left when I found that room. I was lucky. (Edit: Never mind the Darknut comment. I just noticed they do actually drop bombs like they're supposed to.)

Level one...I noticed sometimes some enemies just randomly freeze...making them a easy kill. Likely a glitch. It happened twice with the black bats, and once with the Moldorms. Don't recall the rooms this happened in.

The boss is difficult...but also extremely easy. The entrance door doesn't close behind you when you enter the room...so you can sword beam it to death from the entrance. I don't know if you intended it this way or not, so I'm mentioning.

Entrance to Level 2...you can't enter without finishing level one. Nice touch. It keeps people from skipping too far ahead before finishing each level. ;)

That's all for now. :)
  • PixElvis likes this
 

Deedee  

Posted 24 March 2017 - 10:08 AM
so, just by looking:

Have you considered using the Instrumentality Tileset? It's a combination of Gameboy and Classic, seems like it'd fit this quest better.

Also, not noticing any palettes in the screenshots or from the little bit of gameplay I've seen. You can select palette in the Dmap editor, makes the colors look better for areas.
  • PixElvis and Avaro like this
 

PixElvis  

Posted 23 March 2017 - 07:03 PM
My quest is finish
 

Soraki  

Posted 23 March 2017 - 02:41 PM
Level 1 : You can get to a dead end before getting the boss key, there's two ways where you can use a key, one of them lead to 2 other keys that you will need in the other way to get the boss key, so if you use the first key the wrong way you can get stuck... The other thing is that we can't get to the triforce's room.

Level 2 : No way to get in, you forgot to put the stairs right after the front door.

Without speaking of the enemies that pops in the walls etc.

Anyway, you have a pretty good screen design, but you really need some bug testing before sharing your quests.
  • PixElvis likes this
 

Mister Snooze  

Edited 23 March 2017 - 02:00 PM
Level 1 boss is ludicrous, if it were not for staying in the door it would be impossible (takes too long to kill for a level 1 boss).. You cannot go into the top area or out the door after he is dead to get the triforce.
 

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