Zeltris
Overview
Feature Quest
Creator:
Gégé
Genre: Scripted
Added: 11 Mar 2017
Updated: 14 Mar 2017
ZC Version: 2.50.2
Downloads: 209
Rating[?]:
|
Download Quest (2 MB) |
Information
Tetris on Zelda classic.
About Reviews Comments Forum Topics
Zagut
Posted 23 April 2017 - 01:15 PM
Now this is interesting, to see Tetris scripted in Zelda Classic.
This is a good quest, but there are a few things wrong with it.
Sometimes, the controls are unresponsive and don't do anything.
Using Enemy tiles as Tetris Blocks looks out of place and kinda weird if you ask me.
It's a pretty decent Tetris Clone, but it's not good enough for me to give it more than 3 stars.
This is a good quest, but there are a few things wrong with it.
Sometimes, the controls are unresponsive and don't do anything.
Using Enemy tiles as Tetris Blocks looks out of place and kinda weird if you ask me.
It's a pretty decent Tetris Clone, but it's not good enough for me to give it more than 3 stars.
- Gégé likes this
Eddy
Posted 14 April 2017 - 08:44 AM
Seems pretty functional and plays quite nicely at times. I could definitely play this when I get bored or whatever, but it's neat to see Tetris on ZC lol. Most of my issues are the same as Avataro's, the background could use a bit of detail and the controls can be a bit stiff at times. Wider space near the top would also be appreciated since I can't really get to the sides when the blocks start piling up. Generally though, this plays pretty well and I like it as a small minigame. Gets a solid 4/5 from me, just need to work on a few things and maybe a bigger variety of gameplay would be neat.
- Gégé likes this
Avaro
Posted 09 April 2017 - 10:42 AM
I appreciate scripted minigames like these! Good to see another one making scripted games in ZC. I admit, I'm not a fan of Tetris, but I wanted to try this out anyway, just to see if I can admire the scripts.
I haven't encountered any sort of bugs. So good job on making it all functional. The controls feel responsive generally, but when the falling piece is beside a wall or something, it won't let me turn it sometimes. Also, once a falling piece landed you can't control it any more. There's no leniency about that. I wish it would let you correct the piece after landing. The entrance at the top could be wider too. It gets really narrow when there's blocks somewhat near the top.
Graphics are pretty alright. I like the idea of using enemies as blocks. Maybe the grass background could have had detail or some texture.
There's not much gameplay variety, but that's fine. I give 3 stars, because it didn't feel too great for me to play, but it works and I admire the scripting efforts.
I haven't encountered any sort of bugs. So good job on making it all functional. The controls feel responsive generally, but when the falling piece is beside a wall or something, it won't let me turn it sometimes. Also, once a falling piece landed you can't control it any more. There's no leniency about that. I wish it would let you correct the piece after landing. The entrance at the top could be wider too. It gets really narrow when there's blocks somewhat near the top.
Graphics are pretty alright. I like the idea of using enemies as blocks. Maybe the grass background could have had detail or some texture.
There's not much gameplay variety, but that's fine. I give 3 stars, because it didn't feel too great for me to play, but it works and I admire the scripting efforts.
- Gégé likes this



