A hand-shaped enemy that lurks on the ceiling. Follows Link, then tries to drop on him. If he grabs hero, it will either hold in place, draining HP and a counter, or tossing him to the dungeon entrance. Use Overhead combos for protection. Also certain flagged combos can change to next in list or trigger secrets, if Ceiling Master lands onto them.
Animation: 3 frames. 1 empty frame, then 1 for open hand and 1 for closed hand.
Step Speed and other constant movement params are used for moving on ceiling, including hunger factor.
Attribute 1: How long Ceiling Master walks on ceiling before being ready to drop, in frames.
Attribute 2: Sound played on drop off ceiling.
Attribute 3: Sound played on landing.
Attribute 4: Drop speed. 0 - default gravity and acceleration. >CEILING_MASTER_QUAKE_THRESHOLD - causes quake on landing.
Attribute 5: Time (in frames) between stopping moving on ceiling and falling.
Attribute 6: Counter to drain on grabbing hero. <0 - send him to dungeon entrance.
Attribute 7: Interval (in frames) between counter drains.
Attribute 8: Counter amount to drain on each timer cycle.
Attribute 9: Z position of enemy when it moves on ceiling.
Attribute 10: Rising speed after fall.
Attribute 11: -1
Attribute 12: Script Slot