Rotating Whack-A-Mole minigame
Overview
Creator:
Alucard648
Added: 05 Mar 2026
Tags:
FFC
Downloads: 8
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View Script
Download Package (1.24 MB) |
Information
Hit correct crystal with sword.
Made on request by SkyFlare.
Made on request by SkyFlare.
Description Setup Reviews Comments
1. Setup countdown combos for fail counter, like 3->2->1->0...
2. Set up 1 sprite for crystal, set SPR_ROT_MOLE ti ID of that sprite.
3. Place FFC in the center of the circle.
D0 - number of crystals, max 12.
D1 - Orbiting radius, in pixels.
D2 - Minimum rotating speed, negative to reverse direction.
D3 - Maximum orbiting speed.
D4 - Add together: 1 - skip expanding introduction, 2 - hide correct crystal after ROT_MOLE_HINT_RENDER_TIME frames passed, 4 - invert rotation after each hit.
D5 - Time limit, in frames. 0 for no time limit.
D6 - Number of succeful hits to win the minigame.
D7 - Number of failed hits before challenge is lost.
2. Set up 1 sprite for crystal, set SPR_ROT_MOLE ti ID of that sprite.
3. Place FFC in the center of the circle.
D0 - number of crystals, max 12.
D1 - Orbiting radius, in pixels.
D2 - Minimum rotating speed, negative to reverse direction.
D3 - Maximum orbiting speed.
D4 - Add together: 1 - skip expanding introduction, 2 - hide correct crystal after ROT_MOLE_HINT_RENDER_TIME frames passed, 4 - invert rotation after each hit.
D5 - Time limit, in frames. 0 for no time limit.
D6 - Number of succeful hits to win the minigame.
D7 - Number of failed hits before challenge is lost.



