Requires ghost.zh, LinkMovement.zh, SolidFFC.zh and
TallPushBlock script.
Animation - 2 frames.
Attribute 1: Set to 1 and Thwomp will deal variable damage depending on the speed in the moment of hitting Link, ranging from half a heart to the original damage at terminal velocity.
Attribute 2: Setting to any number above 0 will turn Thwomp into Skree that breaks into given number of shards (Rock eweapons) upon hitting ground.
Attributes 3 and 4: Thwomp size, in tiles. X and Y, of course.
Attribute 5: Speed of Skree`s shards.
Attribute 6: Thwomp`s proximity trigger distance, in pixels.
Attribute 7: Sprite used for Skree's shards
Attribute 8: Z Height position of the enemy.
Attribute 9: Cooldown time between hitting ground and starting rising.
Attribute 10: Combo used for remnant pushable block. Requires TallPushBlock script, otherwise leaves nothing.
Attribute 11: -1
Attribute 12: Script Slot