FF Z1 styled Line of Sight and constant traps
Overview
Creator:
Alucard648
Updated: 03 Mar 2026
Tags:
Enemy
Downloads: 23
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Download Package (1.07 MB) |
Information
Various forms of good old Z1 traps.
Description Setup Reviews Comments
Inspired by unused GFX in classic tileset that bundled with all ZQuest classic downloads, here are horizontal, vertical, diagonal, 8-way and even circular Line of sight and constant traps.
FF Z1 line of sight trap. Waits until Link is within it`s line of sight (or limited one, depending on settings) and attacks. It takes time for trap to reset after launch attack.
FF Linear constant trap. Moves back and forth, turning 180 degrees on collision with obstacles and enemies.
Circulum Line of Sight Trap. Waits until Link is inside his line of sight - arc of specific radius, length and width - and attacks by moving in circular pattern. AFter hitting it`s limits, unwalkable combo or enemy, it returns to original position, again moving in circle.
Circulum constant trap. Moves in circles, turning 180 degrees on collision with obstacles and enemies.
Update 26.07.2025 - Fixed recursive declaration bug which caused Circulum traps to fail compilation on 2.55+. Credit goes to Connorclark for discovery.
Update 03.03.2026 - added option to assign SFX when trap activates. See new config in script files.
FF Z1 line of sight trap. Waits until Link is within it`s line of sight (or limited one, depending on settings) and attacks. It takes time for trap to reset after launch attack.
FF Linear constant trap. Moves back and forth, turning 180 degrees on collision with obstacles and enemies.
Circulum Line of Sight Trap. Waits until Link is inside his line of sight - arc of specific radius, length and width - and attacks by moving in circular pattern. AFter hitting it`s limits, unwalkable combo or enemy, it returns to original position, again moving in circle.
Circulum constant trap. Moves in circles, turning 180 degrees on collision with obstacles and enemies.
Update 26.07.2025 - Fixed recursive declaration bug which caused Circulum traps to fail compilation on 2.55+. Credit goes to Connorclark for discovery.
Update 03.03.2026 - added option to assign SFX when trap activates. See new config in script files.



