Unlike other kinds of pushblock this one allows limited number of pushes (2,3 and so on) before getting stuck or disappearing. Solve the puzzle within the given move count.
Updated 17.02.2025 - Added combos that can add more moves to combos pushed on.
1.Set up sequence of combos for counter rendering.
2.Set up solid combo with blank tile for CMB_USE_LIMITED_PUSHBLOCK_SOLID constant.
3.Effect Width and Height used.
D0 - bracelet level requirement.
D1 - allowed push directions. Add together - 1-up, 2-down, 4-left, 8-right. 0 for all directions.
D2 - add together: 1 - unused, 2 - gets stuck when landing on trigger (disarms usecount), 4 - icy block, continue moving in direction until hitting obstacle, 8 - ignore triggers, 16 - require triggers with same CSet as FFC`s Cset. 32 - must land on trigger exactly on it`s last move to count.
D3 - Moves limit
D4 - behaviour on running out of moves. 0 - gets stuck, 1 - explode/vanish, 2 - Superbomb explosion
D5 - Damage by explosion. 0 for simple vanish.