Ok lets break things down a bit.
-Pros-
-I liked the "choose your path" approach with items being in strange places. Initially I got aggravated but in the end it forced me to explore more and I ended up liking that.
-Dungeon design is solid though I felt like I was going in circles most times.
-Music was fitting.
-I didn't find any bugs or tile/combo errors so that's always a good thing.
-Cons-
-Lets address difficulty shall we since this is a big issue I had with this quest. By all means throw advanced enemies at the player. Strategic encounters can be fun and challenging varying on the available equipment. However don't do things just for the sake of being difficult or tedious. IE giving advanced enemies far more health than they need, cramming enemies into rooms they have no purpose in other than to be annoying (the Patras galore in the castle)
Some other examples - the front entrance to the castle with the room full of blue pols voices. There is no reason I should have to reclear that room EVERY time I walk through it. Given I think I was in the castle long before I should have been but it was just a grindy time sink having to clear that room again and again without the proper weapon. Another example from the Castle. If I'm going to slog through 4 blue darknuts to unlock a door don't make it a 50/50 that I'll end up somewhere I've already been and force me to clear the darknut room again. That's just seriously annoying. Another room on the 3rd floor turned out being a dead end but it forced you to either die or beat tough enemies to open the doors again. Again not cool. These are all things that just frustrate your player. Like I said above by all means make your quest challenging but don't "troll" your player.
-While I admire the open world approach a little direction or nudge in the right direction doesn't hurt from time to time. Hints to a room's purpose or a puzzle are good too. The tower at the north end of the dark woods for instance. There is no indication at all for what will work on that door. Maybe it could be lens'd who knows I never found the lens. But I tried everything on that door and nothing worked. There was a cave I passed through that had a maze in it. No hints anywhere for said maze. There was another maze on the upper floors of the Castle. Same thing no hints. You can put answers to things in places that aren't nearby but do something that will make the player link the information to the puzzle as opposed to write it down and just brute force each one.
-Please don't take my complaints too harshly as I'm trying to be constructive.
Consensus - You did an excellent job with a few minor missteps here and there but still an excellent job all the same. A little more in terms of quest balancing and you should be fine. If you choose to ever pick this hobby up again that is.
The Island of Yeto
Overview
Feature Quest
Creator:
Yeto
Genre: Dungeon Romper
Added: 04 Aug 2016
Updated: 29 Sep 2016
ZC Version: 2.50
Downloads: 753
Rating[?]:
|
Download Quest (2.52 MB) |
Information
This is the spiritual sequel to:
-Yeto´s Quest
-Tribute to Yeto´s Quest (by TheOnlyOne)
Freedom, Non linear quest, many items's sequences and complex dungeons are the main features
-Yeto´s Quest
-Tribute to Yeto´s Quest (by TheOnlyOne)
Freedom, Non linear quest, many items's sequences and complex dungeons are the main features
About Reviews Comments Forum Topics
Linkviii
Posted 10 August 2016 - 11:28 AM
I got a couple of keys and the first few items. Had fun doing so but I'm not prepared to brave the entire quest. Had fun watching only0 stream. (I think the wooden twig shouldn't exist and people should just have to find a real sword themselves. People who need a sword from the start don't need to be appeased. idk.) There if fun to be had here.








