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Overview Feature Quest
Creator: Kite Genre: Dungeon Romper Added: 12 Sep 2002 Updated: 29 Jul 2014 ZC Version: 1.90 Downloads: 429 Rating[?]: Rating: 3.6/5 (9 ratings) Download Quest
(0.64 MB)
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Onikira  
Rating: 3/5

Posted 26 April 2018 - 09:25 PM
This is an enjoyable and rather odd quest. Design for both the overworld and dungeons range from interesting to downright weird, but what makes it mesh is just how unique it all is. There were a lot of secret items and entrances, and many of the enemy encounters were enjoyable yet felt a bit off. Some of the required items are extremely well hidden, one of which I searched for longer than I care to admit (that darn level 2 bracelet!!). As a matter of fact, this quest took me way longer than I thought it would because of how obtuse some of the solutions are. I admit I'm a sucker for difficult quests and puzzles, however I feel some of the puzzles for the items were a bit too vague.

Again, this is a very unique quest for its time, but many parts of it haven't aged well, which is to be expected. This is worth a shot if you are looking for something strange to play or if you want some difficult brain teasers. 6/10
 

Rambly  
Rating: 3/5

Posted 26 July 2016 - 05:08 AM
hi i just beat this for the first time earlier today

this quest has close to the weirdest design decisions of any quest i've ever played. that's not necessarily bad. it is what it is

mostly i actually enjoyed a lot of the puzzles; some were legit clever for 1.90, especially using dark rooms to actually highlight paths which i thought was cool (there were times when the solution seemed arbitrary but usually they were at least hinted at if nothing else by conspicuous dead ends). the backtracking for items was actually neat and i enjoyed it although i could see some people saying it's forced so YMMV. the combat was kind of a slog, though, especially towards the end when it felt like the quest was throwing unending onslaughts of digdoggers and wizzrobes at you. to be fair, that might be a bit my fault -- i managed to somehow never find the magic sword the whole time. (it did get a bit better after finding the master sword)
also, the money balancing is pretty bleh. i found myself really lacking for rupees early on even after finding all the secret rupee spots (i had to grind my way to buying the wand after checking a lot of the hints out and buying potions and a super bomb i didn't know what to do with), but towards the end i had a huge surplus that i basically never used. i get that that's Standard Zelda, especially Standard Zelda Classic, but still.

why am i reviewing a 15-year-old quest

there are members--STAFF members--on this site that were like 2 when this came out

also the new palettes for levels 7 and 8 actually look pretty neat

i never found the golden arrows or the lens and i beat the weird minidungeon that had the red ring without the amulet

seeya
 

MrMister  
Rating: 3/5

Posted 31 July 2009 - 05:31 AM
I can see some good effort put into this quest.
 

Freedom  
Rating: 5/5

Posted 29 June 2006 - 03:53 PM
Generally I don't rate quests, but this one, as well as all of Nick's work, is way under rated.
It gets 5 magic beans.
 

Nathaniel  
Rating: 3/5

Posted 05 July 2005 - 07:12 PM
The gameplay is good, and the set as a whole looks good, but the design of individual screens is okay at best. A decent challenge.
 

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