This is an enjoyable and rather odd quest. Design for both the overworld and dungeons range from interesting to downright weird, but what makes it mesh is just how unique it all is. There were a lot of secret items and entrances, and many of the enemy encounters were enjoyable yet felt a bit off. Some of the required items are extremely well hidden, one of which I searched for longer than I care to admit (that darn level 2 bracelet!!). As a matter of fact, this quest took me way longer than I thought it would because of how obtuse some of the solutions are. I admit I'm a sucker for difficult quests and puzzles, however I feel some of the puzzles for the items were a bit too vague.
Again, this is a very unique quest for its time, but many parts of it haven't aged well, which is to be expected. This is worth a shot if you are looking for something strange to play or if you want some difficult brain teasers. 6/10
Unification
Overview
Feature Quest
Creator:
Kite
Genre: Dungeon Romper
Added: 12 Sep 2002
Updated: 29 Jul 2014
ZC Version: 1.90
Downloads: 429
Rating[?]:
|
Download Quest (0.64 MB) |
Information
Dragon Legend of Zelda: Unification is a quest full of puzzles and secrets that will take some thinking to get through. Features that are usually not in BS Quests have shown up in here including a hookshot, Lens of Truth, Golden Arrows, and more! Also, a warning to beginners. It's recommended you play a few other quests to learn the feel of ZC before playing this quest, as it does assume you have experience.
About Reviews Comments Forum Topics
Rambly
Posted 26 July 2016 - 05:08 AM
hi i just beat this for the first time earlier today
this quest has close to the weirdest design decisions of any quest i've ever played. that's not necessarily bad. it is what it is
mostly i actually enjoyed a lot of the puzzles; some were legit clever for 1.90, especially using dark rooms to actually highlight paths which i thought was cool (there were times when the solution seemed arbitrary but usually they were at least hinted at if nothing else by conspicuous dead ends). the backtracking for items was actually neat and i enjoyed it although i could see some people saying it's forced so YMMV. the combat was kind of a slog, though, especially towards the end when it felt like the quest was throwing unending onslaughts of digdoggers and wizzrobes at you. to be fair, that might be a bit my fault -- i managed to somehow never find the magic sword the whole time. (it did get a bit better after finding the master sword)
also, the money balancing is pretty bleh. i found myself really lacking for rupees early on even after finding all the secret rupee spots (i had to grind my way to buying the wand after checking a lot of the hints out and buying potions and a super bomb i didn't know what to do with), but towards the end i had a huge surplus that i basically never used. i get that that's Standard Zelda, especially Standard Zelda Classic, but still.
why am i reviewing a 15-year-old quest
there are members--STAFF members--on this site that were like 2 when this came out
also the new palettes for levels 7 and 8 actually look pretty neat
i never found the golden arrows or the lens and i beat the weird minidungeon that had the red ring without the amulet
seeya
this quest has close to the weirdest design decisions of any quest i've ever played. that's not necessarily bad. it is what it is
mostly i actually enjoyed a lot of the puzzles; some were legit clever for 1.90, especially using dark rooms to actually highlight paths which i thought was cool (there were times when the solution seemed arbitrary but usually they were at least hinted at if nothing else by conspicuous dead ends). the backtracking for items was actually neat and i enjoyed it although i could see some people saying it's forced so YMMV. the combat was kind of a slog, though, especially towards the end when it felt like the quest was throwing unending onslaughts of digdoggers and wizzrobes at you. to be fair, that might be a bit my fault -- i managed to somehow never find the magic sword the whole time. (it did get a bit better after finding the master sword)
also, the money balancing is pretty bleh. i found myself really lacking for rupees early on even after finding all the secret rupee spots (i had to grind my way to buying the wand after checking a lot of the hints out and buying potions and a super bomb i didn't know what to do with), but towards the end i had a huge surplus that i basically never used. i get that that's Standard Zelda, especially Standard Zelda Classic, but still.
why am i reviewing a 15-year-old quest
there are members--STAFF members--on this site that were like 2 when this came out
also the new palettes for levels 7 and 8 actually look pretty neat
i never found the golden arrows or the lens and i beat the weird minidungeon that had the red ring without the amulet
seeya





