Fantastic quest! Basically makes Zelda a puzzle-metroidvania game, not unlike La-Mulana.
Puzzles are very creative and mostly surpriisingly logical. The only complaint is magical cannon puzzles, which are just too obscure, almost all of them. Also, maybe too many invisible passages.
Really liked the bosses, they're super fun and unique.
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A Tribute to Yeto's Quest
Overview
Feature Quest
Creator:
TheOnlyOne
Genre: Story-driven
Added: 29 May 2016
Updated: 31 May 2016
ZC Version: 2.50
Downloads: 1185
Rating[?]:
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Download Quest (3.07 MB) |
Information
After enjoying playing Yeto's Quest, I wanted to create a quest which provided many of the positive experiences I had while playing it, without any of the serious flaws many people found in the quest.
About Reviews Comments Forum Topics
Description
Yeto's Quest is a quest which is infamous for being one of the worst (at least one of the lowest rated) quests in the database. Nonetheless, it is a quest I quite enjoyed playing (and you can see why by reading my review.) I wanted to create a quest which allowed others to experience some of what I found so great about it while actually being playable and bug free. That being said, this is not just a remake or cleanup of Yeto's Quest; it is very much its own quest.
Basically, you can expect a quest that requires a great deal of careful exploration and tricky puzzle solving. While there are single-room puzzles, many of the puzzles are much broader in scope. Much of your exploration will slowly teach you how the world works, and what you learn will help you discover the secrets you need to move forward. Combat in general is not very difficult, but the bosses are extremely challenging - the scripted battles in this quest have a more sophisticated AI than the typical pattern many scripted fights seem to follow. Enemies are cognizant of things like spacing and weapon range, and may make defensive moves instead of offensive ones. These combat experiences are meant as a battle of wits and involve careful thought and planning.
This is a quest which aims to question typical conceptions of "good design" and "bad design." There are numerous aspects of this quest which, out of context, would generally be considered "bad design" decisions; however, they are twisted in a way which not only subverts them, but, in my opinion, creates a unique, thought-provoking experience. The biggest mistake you can make while playing this quest is to assume anything based on traditional design decisions. There are plenty of points in this quest where you are intentionally given partial information in such a way that the typical extrapolation of this knowledge leads to completely false conclusions.
That being said, this quest is not for everyone. Only people who are patient and can approach it with an open mind will be able to enjoy the quest. You will get stuck. You will be fooled. You will need to be careful and thorough. All these not because I enjoy causing people to suffer - it is quite the opposite: in overcoming more difficult challenges, greater satisfaction can be felt. These are intended to be true, mentally stimulating challenges, not cheap tricks or unfair rooms filled with death - brute force is not the answer.
It is worth noting that this quest has a fairly significant amount of scripts for various mechanics and aesthetics. While most of the scripting is not completely in your face, it is good to keep this in the back of your mind since this means the quest may break typical ZC conventions.
While the quest can easily be beaten in under two hours if you know what you're doing, a first playthrough will likely take over ten.
WARNING: This is NOT a joke quest. This is a serious effort at creating an interesting and enjoyable quest; it took a little over two years to develop. That's not to say it doesn't have its share of humor, but don't go into this expecting a bunch of nonsense and memes.
Update (5/30/2016):
-Slightly lowered damage and HP for some boss fights.
-Fairy statues now refill bombs once you've found them.
-Made a extremely minor change that no one will ever notice.
Basically, you can expect a quest that requires a great deal of careful exploration and tricky puzzle solving. While there are single-room puzzles, many of the puzzles are much broader in scope. Much of your exploration will slowly teach you how the world works, and what you learn will help you discover the secrets you need to move forward. Combat in general is not very difficult, but the bosses are extremely challenging - the scripted battles in this quest have a more sophisticated AI than the typical pattern many scripted fights seem to follow. Enemies are cognizant of things like spacing and weapon range, and may make defensive moves instead of offensive ones. These combat experiences are meant as a battle of wits and involve careful thought and planning.
This is a quest which aims to question typical conceptions of "good design" and "bad design." There are numerous aspects of this quest which, out of context, would generally be considered "bad design" decisions; however, they are twisted in a way which not only subverts them, but, in my opinion, creates a unique, thought-provoking experience. The biggest mistake you can make while playing this quest is to assume anything based on traditional design decisions. There are plenty of points in this quest where you are intentionally given partial information in such a way that the typical extrapolation of this knowledge leads to completely false conclusions.
That being said, this quest is not for everyone. Only people who are patient and can approach it with an open mind will be able to enjoy the quest. You will get stuck. You will be fooled. You will need to be careful and thorough. All these not because I enjoy causing people to suffer - it is quite the opposite: in overcoming more difficult challenges, greater satisfaction can be felt. These are intended to be true, mentally stimulating challenges, not cheap tricks or unfair rooms filled with death - brute force is not the answer.
It is worth noting that this quest has a fairly significant amount of scripts for various mechanics and aesthetics. While most of the scripting is not completely in your face, it is good to keep this in the back of your mind since this means the quest may break typical ZC conventions.
While the quest can easily be beaten in under two hours if you know what you're doing, a first playthrough will likely take over ten.
WARNING: This is NOT a joke quest. This is a serious effort at creating an interesting and enjoyable quest; it took a little over two years to develop. That's not to say it doesn't have its share of humor, but don't go into this expecting a bunch of nonsense and memes.
Update (5/30/2016):
-Slightly lowered damage and HP for some boss fights.
-Fairy statues now refill bombs once you've found them.
-Made a extremely minor change that no one will ever notice.
Story
Not long ago, an archaeologist set off on a journey in search of a lost artifact.
This artifact would serve as proof of the claims made by a certain dying religion.
As one of this religion's last remaining disciples, he took his task very seriously.
His travels took him to a snowy island with a large, foreboding castle...
This artifact would serve as proof of the claims made by a certain dying religion.
As one of this religion's last remaining disciples, he took his task very seriously.
His travels took him to a snowy island with a large, foreboding castle...
Tips & Cheats
You can retrieve keys after using them.
This is a quest that has save points. If you die or quit, you will lose progress back to your previous save, so make sure to save often.
Some secrets may feel arbitrary at first, but this quest has a great deal of internal consistency. That is to say, if you find something behaves in a non-standard way at some place in the quest, it will act similarly everywhere else. (I realize this is extremely vague, but it will become clear what I mean by this as you make progress in the quest.)
No maze paths have a solution.
Using brute force to find your way through dark rooms or across invisible paths is never required.
You cannot get stuck into a situation where you have to die or quit. If you think you are in such a situation, search carefully for a way out, and you will likely learn something important in the process.
The map is an extremely important tool. I made sure that the information on it accurately reflects the state of the game, including secrets, key usage, and other changes that may occur in rooms.
This is a quest that has save points. If you die or quit, you will lose progress back to your previous save, so make sure to save often.
Some secrets may feel arbitrary at first, but this quest has a great deal of internal consistency. That is to say, if you find something behaves in a non-standard way at some place in the quest, it will act similarly everywhere else. (I realize this is extremely vague, but it will become clear what I mean by this as you make progress in the quest.)
No maze paths have a solution.
Using brute force to find your way through dark rooms or across invisible paths is never required.
You cannot get stuck into a situation where you have to die or quit. If you think you are in such a situation, search carefully for a way out, and you will likely learn something important in the process.
The map is an extremely important tool. I made sure that the information on it accurately reflects the state of the game, including secrets, key usage, and other changes that may occur in rooms.
Credits
Akkabus & Lightwulf - Tileset
TestRunner - Ideas, support, and play testing
Yeto - Inspiration
Music credits are in the Readme.
TestRunner - Ideas, support, and play testing
Yeto - Inspiration
Music credits are in the Readme.
TheRock
Posted 18 August 2016 - 10:49 AM
Amazing, just amazing. The amount of puzzles that you have to figure out from a different screen is awesome! The first boss is the best boss I have ever seen. I love the way you have to think out side the box to beat him. The graphics are very nice looking and the first couple of screens seemed so much bigger for whatever reason. The music choices were very good.
- TheOnlyOne likes this
Linkviii
Edited 16 August 2016 - 09:58 PM
This quest is a journey of discovery. It won't hold your hand. It won't even give you a nudge in the right direction. It will leave small crumbs along the trail for you though. The beginning of the quest is very well designed. I don't wish anything about it changed. The end requires a few weak connections of facts/observations but not quite unreasonable. Nothing in the quest is arbitrary. Probably not for everyone but whatever.
Many times i observed something odd only to return to the screen in some number of minutes to realize there was the answer.
Great knowledge of how zc works isn't expected to solve puzzles. One thing is nice to know but observation, or brute force and luck will get you through. (Reminder that the description says maze paths have no solution. Trust the description). Oh and one small thing about quest design jokes but just be ever observant.
The custom bosses are neat and fun. Don't worry about them. Fought them pre nerf patch.
I had fun. It was quite relaxing at times. I particularly liked the roof of the castle. Enjoy it when the quest gives you time to think.
Experiencing "Yeto's Quest" beforehand is not necessary but could help you appreciate some of the design. It won't help much in progression though. If you don't want to play it, OnlyZero's vod is entertaining. https://www.twitch.t...nly0/v/43035566
ps Kirlia is cuteā¢
Many times i observed something odd only to return to the screen in some number of minutes to realize there was the answer.
Great knowledge of how zc works isn't expected to solve puzzles. One thing is nice to know but observation, or brute force and luck will get you through. (Reminder that the description says maze paths have no solution. Trust the description). Oh and one small thing about quest design jokes but just be ever observant.
The custom bosses are neat and fun. Don't worry about them. Fought them pre nerf patch.
I had fun. It was quite relaxing at times. I particularly liked the roof of the castle. Enjoy it when the quest gives you time to think.
Experiencing "Yeto's Quest" beforehand is not necessary but could help you appreciate some of the design. It won't help much in progression though. If you don't want to play it, OnlyZero's vod is entertaining. https://www.twitch.t...nly0/v/43035566
ps Kirlia is cuteā¢
- TheOnlyOne likes this
grayswandir
Posted 23 June 2016 - 05:49 PM
So, I finally got around to finishing this quest. It's amazingly well crafted - it feels like pretty much every tile/screen/whatever has a purpose for being there. No effort was spared for atmosphere, either.
It feels kind of short, but in review I think that making it any longer would just be diluting the puzzles, which would make it overall worse. And the key mechanism would be kinda hard to keep track of in a bigger game. Now, a sequel, on the other hand...
The bosses might be a bit hard? They were pretty much perfect for me, but since this is almost completely a puzzle game, you might broaden those who can play it a bit if you made them a bit weaker. Maybe a difficulty option? That, like, reduces boss speed by 30% or something.
My only real complaint was that the castle music was a bit repetitive for how long you had to listen to it.
It feels kind of short, but in review I think that making it any longer would just be diluting the puzzles, which would make it overall worse. And the key mechanism would be kinda hard to keep track of in a bigger game. Now, a sequel, on the other hand...
The bosses might be a bit hard? They were pretty much perfect for me, but since this is almost completely a puzzle game, you might broaden those who can play it a bit if you made them a bit weaker. Maybe a difficulty option? That, like, reduces boss speed by 30% or something.
My only real complaint was that the castle music was a bit repetitive for how long you had to listen to it.
- TheOnlyOne likes this
Useless Old Man Wisdom
Edited 15 June 2016 - 08:51 PM
I'll start out by repeating what you've probably already read: this quest isn't for most players and requires a degree of patience and creative thinking that is executed to a polarizing degree. That doesn't make this a bad game, or even a bad quest in terms of the tenents of Zelda classic. Quite the contrary - while this quest is esoteric and bewildering to the core, it is flawlessly executed and the product of very thoughtful design.
Pros:
- Almost every single screen is relevant, visually appealing, and a part of a cohesive whole.
- Minimalist items, all but one of which is useful throughout, and an appealing sub screen.
- Zero bugs, tight and refined scripts that run smoothly even on a slow computer.
- There are no unfair parts to this quest. Trust the tips of the creator and look for a different solution if something looks unfair.
- Puzzles balances the clever with the obvious in a way you likely haven't seen elsewhere.
Cons:
- There really should be more in game tips, or at least useful advice given to the player via the periodic messages. I imagine few are going to be able to progress from the beginning, let alone to the end, without consulting help from the forums or a LP video.
- The first boss should probably be nerfed at least a little. This boss is an uncharacteristic difficulty spike.
- There are certain sliding block puzzles in this game which are necessary to solve. These are completely out of place with the visual design and pace of the game, and really should be optional if the creator wishes to keep them.
- The east and west sides of the 3rd floor of the main dungeon are also out of place and almost at the level of filler.
This quest is frustrating and confusing, but its also like a good book in that its hard to put down.
Pros:
- Almost every single screen is relevant, visually appealing, and a part of a cohesive whole.
- Minimalist items, all but one of which is useful throughout, and an appealing sub screen.
- Zero bugs, tight and refined scripts that run smoothly even on a slow computer.
- There are no unfair parts to this quest. Trust the tips of the creator and look for a different solution if something looks unfair.
- Puzzles balances the clever with the obvious in a way you likely haven't seen elsewhere.
Cons:
- There really should be more in game tips, or at least useful advice given to the player via the periodic messages. I imagine few are going to be able to progress from the beginning, let alone to the end, without consulting help from the forums or a LP video.
- The first boss should probably be nerfed at least a little. This boss is an uncharacteristic difficulty spike.
- There are certain sliding block puzzles in this game which are necessary to solve. These are completely out of place with the visual design and pace of the game, and really should be optional if the creator wishes to keep them.
- The east and west sides of the 3rd floor of the main dungeon are also out of place and almost at the level of filler.
This quest is frustrating and confusing, but its also like a good book in that its hard to put down.
- paraquefingir , Mani Kanina and TheOnlyOne like this
The Walrus
Posted 23 April 2026 - 08:59 PM
I had fun with this quest! I needed some help from the forum thread for some parts, but I was able to complete most of the puzzles on my own. Unfortunately, a subtle glitch prevented me from actually finishing it in a very frustrating way. I assume the glitch was because I was playing in 2.55.13, but I'm not sure. I tried looking at the console to see if there was an error logged, but there was nothing. I'd recommend playing in an earlier version to be safe.
Details of the glitch in ROT13 since it's technically a minor spoiler:
V jnf noyr gb trg gb gur cneg jurer lbh unir gb ragre n cnffjbeq, ohg jnf hanoyr gb svther vg bhg. V xarj sebz gur uryc guernq gung vg jnf qrevirq sebz gur fpevcgherf bs Lrgb fbzrubj, ohg jnf gbgnyyl fghzcrq nf gb ubj gb rkgenpg n fvatyr yrggre be ahzore sebz rnpu zrffntr. V gbbx fperratenof bs rnpu obbx'f grkg naq pbzcnerq gurz, ohg abguvat whzcrq bhg ng zr. Ng guvf cbvag, V nffhzrq rvgure gurer jnf fbzr vgrz V jnf zvffvat (na hctenqr gb gur nzhyrg?) gung yrg lbh frr na bgurejvfr vaivfvoyr yrggre ba gur pbire bs rnpu obbx, be gurer jnf fbzr jnl gb qrpbqr gur zrffntrf va gur fpevcgherf gb trg n fvatyr punenpgre V jnf bireybbxvat.
Nffhzvat V'q arire svther vg bhg, V qrpvqrq gb jngpu GurBaylBar'f cynlguebhtu bs gur tnzr, bayl gb qvfpbire gung n erq punenpgre jnf nccrnevat va gur obggbz-evtug pbeare bs rnpu fpevcgher grkgobk! Guvf jnfa'g fubjvat hc va zl cynlguebhtu. Hasbeghangryl vg frrzf gung gur cnffjbeq vf trarengrq enaqbzyl ng gur fgneg bs rnpu tnzr, fb V jnf hanoyr gb npprff gur svany obff. V thrff V pbhyq gel qbjaybnqvat na rneyvre irefvba bs MDhrfg naq genafsreevat gur fnir svyr, ohg V'z abg fher vs byqre irefvbaf hfr gur fnzr fnir sbezng, naq qba'g xabj vs V jnag gb tb guebhtu gur naablnapr bs ybpngvat nyy gur fpevcgherf ntnva.
Details of the glitch in ROT13 since it's technically a minor spoiler:
V jnf noyr gb trg gb gur cneg jurer lbh unir gb ragre n cnffjbeq, ohg jnf hanoyr gb svther vg bhg. V xarj sebz gur uryc guernq gung vg jnf qrevirq sebz gur fpevcgherf bs Lrgb fbzrubj, ohg jnf gbgnyyl fghzcrq nf gb ubj gb rkgenpg n fvatyr yrggre be ahzore sebz rnpu zrffntr. V gbbx fperratenof bs rnpu obbx'f grkg naq pbzcnerq gurz, ohg abguvat whzcrq bhg ng zr. Ng guvf cbvag, V nffhzrq rvgure gurer jnf fbzr vgrz V jnf zvffvat (na hctenqr gb gur nzhyrg?) gung yrg lbh frr na bgurejvfr vaivfvoyr yrggre ba gur pbire bs rnpu obbx, be gurer jnf fbzr jnl gb qrpbqr gur zrffntrf va gur fpevcgherf gb trg n fvatyr punenpgre V jnf bireybbxvat.
Nffhzvat V'q arire svther vg bhg, V qrpvqrq gb jngpu GurBaylBar'f cynlguebhtu bs gur tnzr, bayl gb qvfpbire gung n erq punenpgre jnf nccrnevat va gur obggbz-evtug pbeare bs rnpu fpevcgher grkgobk! Guvf jnfa'g fubjvat hc va zl cynlguebhtu. Hasbeghangryl vg frrzf gung gur cnffjbeq vf trarengrq enaqbzyl ng gur fgneg bs rnpu tnzr, fb V jnf hanoyr gb npprff gur svany obff. V thrff V pbhyq gel qbjaybnqvat na rneyvre irefvba bs MDhrfg naq genafsreevat gur fnir svyr, ohg V'z abg fher vs byqre irefvbaf hfr gur fnzr fnir sbezng, naq qba'g xabj vs V jnag gb tb guebhtu gur naablnapr bs ybpngvat nyy gur fpevcgherf ntnva.
Mani Kanina
Edited 21 September 2024 - 05:31 PM
I wouldn't recommend this quest.
Highly obtuse game mechanics and design choices? Check.
Really obnoxiously hard bosses? Check.
Playing this is not an enjoyable experience.
Edit (2024, like eight years later):
Greetings, traveler of reviews. You should be embolden by finding yourself here. If you seek an even worse quest you can find one here: Project Storm
I can't believe I rated this 3 starts though, that's incredibly funny. Hindsight is 20/20 or whatever. There are plenty of things to love in this quest, but it requires a certain mindset going into it. But yeah, the bosses are overtuned and there is a lot of mindless wandering due to how opaque the mechanics are. My view on those matters haven't changed, but god damn do I appreciate the charm this quest has a lot more now.
Highly obtuse game mechanics and design choices? Check.
Really obnoxiously hard bosses? Check.
Playing this is not an enjoyable experience.
Edit (2024, like eight years later):
Greetings, traveler of reviews. You should be embolden by finding yourself here. If you seek an even worse quest you can find one here: Project Storm
I can't believe I rated this 3 starts though, that's incredibly funny. Hindsight is 20/20 or whatever. There are plenty of things to love in this quest, but it requires a certain mindset going into it. But yeah, the bosses are overtuned and there is a lot of mindless wandering due to how opaque the mechanics are. My view on those matters haven't changed, but god damn do I appreciate the charm this quest has a lot more now.
A Tribute to Yeto's Quest HelpStarted by TheOnlyOne , 29 May 2016 |
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