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A Tribute to Yeto's Quest

Overview Feature Quest
Creator: TheOnlyOne Genre: Story-driven Added: 29 May 2016 Updated: 31 May 2016 ZC Version: 2.50 Downloads: 1185 Rating[?]: Rating: 4.12/5 (16 ratings) Download Quest
(3.07 MB)
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rabbitking  
Rating: 5/5

Posted 12 August 2023 - 01:42 PM
Fantastic quest! Basically makes Zelda a puzzle-metroidvania game, not unlike La-Mulana.
Puzzles are very creative and mostly surpriisingly logical. The only complaint is magical cannon puzzles, which are just too obscure, almost all of them. Also, maybe too many invisible passages.
Really liked the bosses, they're super fun and unique.
 

TheRock  
Rating: 5/5

Posted 18 August 2016 - 10:49 AM
Amazing, just amazing. The amount of puzzles that you have to figure out from a different screen is awesome! The first boss is the best boss I have ever seen. I love the way you have to think out side the box to beat him. The graphics are very nice looking and the first couple of screens seemed so much bigger for whatever reason. The music choices were very good.
  • TheOnlyOne likes this
 

Linkviii  
Rating: 4/5

Edited 16 August 2016 - 09:58 PM
This quest is a journey of discovery. It won't hold your hand. It won't even give you a nudge in the right direction. It will leave small crumbs along the trail for you though. The beginning of the quest is very well designed. I don't wish anything about it changed. The end requires a few weak connections of facts/observations but not quite unreasonable. Nothing in the quest is arbitrary. Probably not for everyone but whatever.

Many times i observed something odd only to return to the screen in some number of minutes to realize there was the answer.

Great knowledge of how zc works isn't expected to solve puzzles. One thing is nice to know but observation, or brute force and luck will get you through. (Reminder that the description says maze paths have no solution. Trust the description). Oh and one small thing about quest design jokes but just be ever observant.

The custom bosses are neat and fun. Don't worry about them. Fought them pre nerf patch.

I had fun. It was quite relaxing at times. I particularly liked the roof of the castle. Enjoy it when the quest gives you time to think.

Experiencing "Yeto's Quest" beforehand is not necessary but could help you appreciate some of the design. It won't help much in progression though. If you don't want to play it, OnlyZero's vod is entertaining. https://www.twitch.t...nly0/v/43035566

ps Kirlia is cuteā„¢
  • TheOnlyOne likes this
 

grayswandir  
Rating: 5/5

Posted 23 June 2016 - 05:49 PM
So, I finally got around to finishing this quest. It's amazingly well crafted - it feels like pretty much every tile/screen/whatever has a purpose for being there. No effort was spared for atmosphere, either.

It feels kind of short, but in review I think that making it any longer would just be diluting the puzzles, which would make it overall worse. And the key mechanism would be kinda hard to keep track of in a bigger game. Now, a sequel, on the other hand...

The bosses might be a bit hard? They were pretty much perfect for me, but since this is almost completely a puzzle game, you might broaden those who can play it a bit if you made them a bit weaker. Maybe a difficulty option? That, like, reduces boss speed by 30% or something.

My only real complaint was that the castle music was a bit repetitive for how long you had to listen to it.
  • TheOnlyOne likes this
 

Useless Old Man Wisdom  
Rating: 4/5

Edited 15 June 2016 - 08:51 PM
I'll start out by repeating what you've probably already read: this quest isn't for most players and requires a degree of patience and creative thinking that is executed to a polarizing degree. That doesn't make this a bad game, or even a bad quest in terms of the tenents of Zelda classic. Quite the contrary - while this quest is esoteric and bewildering to the core, it is flawlessly executed and the product of very thoughtful design.

Pros:

- Almost every single screen is relevant, visually appealing, and a part of a cohesive whole.

- Minimalist items, all but one of which is useful throughout, and an appealing sub screen.

- Zero bugs, tight and refined scripts that run smoothly even on a slow computer.

- There are no unfair parts to this quest. Trust the tips of the creator and look for a different solution if something looks unfair.

- Puzzles balances the clever with the obvious in a way you likely haven't seen elsewhere.


Cons:

- There really should be more in game tips, or at least useful advice given to the player via the periodic messages. I imagine few are going to be able to progress from the beginning, let alone to the end, without consulting help from the forums or a LP video.

- The first boss should probably be nerfed at least a little. This boss is an uncharacteristic difficulty spike.

- There are certain sliding block puzzles in this game which are necessary to solve. These are completely out of place with the visual design and pace of the game, and really should be optional if the creator wishes to keep them.

- The east and west sides of the 3rd floor of the main dungeon are also out of place and almost at the level of filler.


This quest is frustrating and confusing, but its also like a good book in that its hard to put down.
  • paraquefingir , Mani Kanina and TheOnlyOne like this
 

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