Conditional Warp Trigger
Overview
Creator:
Moosh
Added: 22 Apr 2024
Tags:
FFC
Downloads: 18
|
View Script
Download Package (1.09 KB) |
Information
This is a simple script for changing a screen's warps based on a condition. You can use it for plot based events or warping between duplicate DMaps to have whole areas evolve as the player progresses.
Description Setup Reviews Comments
This script has 2.55 metadata but should be 2.53 compatible. If you're on an older version, delete the metadata as indicated at the start.
Place an FFC with the following D arguments:
This script only requires std.zh.
Place an FFC with the following D arguments:
- D0: Which warp to change. 0-3 = Side warps A-D. 4-7 = Tile warps A-D
- D1: Which DMap to redirect the warp to
- D2: Which screen to redirect the warp to
- D3: Which counter to check for. Certain negative values are used for special cases:
- -1: Check triforce count
- -2: Check screen state. Amount is the screen state to check.
- -3: Works as a fourth item check. Amount is the item to check.
- D4: How much to check the counter for. If negative, will check if the value is less than this amount.
- D5: First item to check for. Ignore if 0. If negative, check for not having this item.
- D6: Second item to check for. Ignore if 0. If negative, check for not having this item.
- D7: Third item to check for. Ignore if 0. If negative, check for not having this item.
This script only requires std.zh.



