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Conditional Warp Trigger

Overview
Creator: Moosh Added: 22 Apr 2024 Tags: FFC Downloads: 18
Rating[?]: Rating: 4/5 (1 rating)
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Description Setup Reviews Comments

This script has 2.55 metadata but should be 2.53 compatible. If you're on an older version, delete the metadata as indicated at the start.

Place an FFC with the following D arguments:
  • D0: Which warp to change. 0-3 = Side warps A-D. 4-7 = Tile warps A-D
  • D1: Which DMap to redirect the warp to
  • D2: Which screen to redirect the warp to
  • D3: Which counter to check for. Certain negative values are used for special cases:
    • -1: Check triforce count
    • -2: Check screen state. Amount is the screen state to check.
    • -3: Works as a fourth item check. Amount is the item to check.
  • D4: How much to check the counter for. If negative, will check if the value is less than this amount.
  • D5: First item to check for. Ignore if 0. If negative, check for not having this item.
  • D6: Second item to check for. Ignore if 0. If negative, check for not having this item.
  • D7: Third item to check for. Ignore if 0. If negative, check for not having this item.
If you have multiple copies of the script on the screen with the same type of condition (for instance, multiple copies checking the same counter) be sure to have the bigger conditions later in the FFC list so they run last and take priority for which screen to direct the warp to.

This script only requires std.zh.