Temporary No Return Item Drops
Overview
Creator:
Orithan
Added: 07 Apr 2024
Tags:
2.55,
Combo,
Generic
Downloads: 9
|
View Script
Download Example (1.75 MB) |
Information
REQUIRES ZC VERSION 2.55
Ever wanted your pots to drop items that can be collected only once until you exit the dungeon like in official Zelda games such as A Link to the Past or Ocarina of Time? Maybe you want to plop down a bunch of items that can only be picked up once per dungeon visit like those Blue Rupee rooms in A Link to the Past? These scripts will allow you to do that.
Ever wanted your pots to drop items that can be collected only once until you exit the dungeon like in official Zelda games such as A Link to the Past or Ocarina of Time? Maybe you want to plop down a bunch of items that can only be picked up once per dungeon visit like those Blue Rupee rooms in A Link to the Past? These scripts will allow you to do that.
Description Setup Reviews Comments
REQUIRES std.zh TO BE IMPORTED
- Enable the "Combos run Scripts on Layer #" checkboxes in ZScript -> Quest Script Settings, under the "Script" tab. You will probably want to enable them for at least Layers 0, 1 and 2.
- Import the scripts or add them to your script file, set ITEMSPR_MISC_TEMPNORETURN_ID to an unused itemsprite->Misc[] index and compile.
- Assign the scripts in the Assign Compiled Scripts window, either automatically by clicking the "Smart Assign" option on the compile success screen or by manually assigning them. If you manually assign them, TempNoReturnItemCombo can be found under the Combodata tab, TempNoReturnItemGeneric can be found under the Generic tab.
- Go into Quest -> Init Data and navigate to the GenScript tab. Click on "TempNoReturnItemGeneric" in the list and click on the "Edit" button. Check the "Run from Start" box and nothing else - The script handles the rest for you.
- To make the item spawn, make a combo and assign it the "TempNoReturnItemCombo" script under the scripts tab. Set the ItemID and Mode (click on the ? buttons if you want more information). The item will spawn when that combo is revealed on the screen, be placed directly or if another combo changes to show it via slashing a bush combo or whatever. Do this for any items you wish to spawn.
- Enjoy!


