Tale of Lyria
Overview
Feature Quest
Creator:
Matthew
Genre: Dungeon Romper
Added: 18 Mar 2016
Updated: 04 Jul 2021
ZC Version: 2.50
Downloads: 1261
Rating[?]:
|
Download Quest (3.66 MB) |
Information
"Tale of Lyria" is the first quest that I worked on to completion. This quest features an 8x16 overworld, 6 large main dungeons, several minidungeons, and plentiful amounts of secrets. It is estimated to provide 5+ hours of gameplay.
About Reviews Comments Forum Topics
Naru
Posted 02 June 2016 - 02:21 PM
Hmm, enjoyable, good looking, nice backgroundstory. Was really irritated by some sounds at first, but only at first. Some buildings and walls look a bit like tile errors, but it is nice to see some original use. Still need to beet lvl 6.
What I dislike is the difficulty, enemies are rarely a threat and sometimes there seem to be more dangerous ones, but you always have a extreme strong weapon like Dins Fire in your backhand. Are these random invisible shooters triggered by some weapon? Also the secrets and the lense. A few are rather obvious (like where you can get the lense) while others seem random (burnable bushes everywhere). Biggest issue are the dungeon paths. You nearly never have to wonder where to go next. If you go the correct way all the time the game is enjoyable but rather simple. If you take the wrong one you go back to get (the key), a annoying bit of backtracking but no extra thrill. I used F6 rather often, too. In lvl 5 I did overlook the enemys-> item-key in the room with spikes and wizzrobes and I was searching forever. I was going each path a second time. Since the rooms look rather similiar and the stairs are more like warps the screen-map helps a lot but I think to not use such warps and have no screen-map is better.
Played in 2.50.2 and had the wand from the start. Also never found bow 1. Is this intended?
What I dislike is the difficulty, enemies are rarely a threat and sometimes there seem to be more dangerous ones, but you always have a extreme strong weapon like Dins Fire in your backhand. Are these random invisible shooters triggered by some weapon? Also the secrets and the lense. A few are rather obvious (like where you can get the lense) while others seem random (burnable bushes everywhere). Biggest issue are the dungeon paths. You nearly never have to wonder where to go next. If you go the correct way all the time the game is enjoyable but rather simple. If you take the wrong one you go back to get (the key), a annoying bit of backtracking but no extra thrill. I used F6 rather often, too. In lvl 5 I did overlook the enemys-> item-key in the room with spikes and wizzrobes and I was searching forever. I was going each path a second time. Since the rooms look rather similiar and the stairs are more like warps the screen-map helps a lot but I think to not use such warps and have no screen-map is better.
Played in 2.50.2 and had the wand from the start. Also never found bow 1. Is this intended?
- Matthew likes this
SofaKing
Posted 24 March 2016 - 10:57 PM
I agree with most of what has been said. This is a very solid effort, especially for a first submission, and most noteworthy is that I found it fun enough that I was motivated to keep playing until the end. It's not perfect. Rupees are close to meaningless they are so easy to accumulate. It's a tad on the easy side, especially the bosses all of which fall with little fuss. It would be nice if block puzzles didn't have to be done every time, and if there was a little more variation in their style. But the good outweighs the bad. The story is well presented, the level design is solid, the overworld was great, and again, the fun factor for me was relatively high. That's always what matters most IMO.
- Epsalon ZX , MermaidCim , Basidiomycota30 , and 4 others like this
MermaidCim
Posted 24 March 2016 - 03:22 AM
This is somewhat great, but not perfect by any means. There are some minor flaws. Eddy mentions the lack of hookshot post in some spots and water formations and I agree. Some minor aesthetic issues but nothing significant. Overall, it's a solid 4. [4.3 for technical sake]
- Matthew likes this




