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Resource Upgrade shop

Overview
Creator: Alucard648 Updated: 13 Aug 2025 Tags: FFC Downloads: 14
Rating[?]: Rating: 4/5 (1 rating)
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(1011.3 KB)
Information

Description Setup Reviews Comments

1. Set up graphics:
TILE_CR_* for rendering counter icons using CSET_CR_* for shop UI.
3x3 frame for TILE_RESOURCE_FRAME. Needed to render UI frame using CSET_RESOURCE_FRAME CSet.
Combo for "Sold Out sign".
Combo for prompt display, when Link stands on FFC.
2. Set up constants in script file to match graphics you set up.
3. Import and compile the script. 2 FFC script slots to assign.
4. Place FFC st shop position.
D0-D5 - counter costs, for each counter:
#####.____ - ID of counter used to pay. <0 - ID of required item (taken away as part of barter deal)
_____.#### - counter amount to pay.
D6 #####.____ - String to display as intro when standing on FFC and pressing EX1.
D6 _____.#### - String to display on purchase.
D7 #####.____ - Screen D bit to track "Sold Out" status. >12 - infinite stock in shop.
D7 _____.#### - ID of item sold/upgraded into. If D7<0 - secrets trigger instead on purchase (cash gate, building construction).

5. Shop cleanout reward script. Place invisible FFC anywhere in the screen.
D0 - String to display on accomplishment.
D1 - Reward. >0 - Item ID, <0 - permanent secrets.