The quest project for Sequel to the Unrealized ZQUEST, Them Bones was opened.
21 Jan 2022
Them Bones is dead, Long live Them Bones.
Them Bones was ambitious... too ambitious. As new assets, mapping techniques, palettes, and my general competence with Zquest snowballed, the quest became a Sisyphean task of constant revision. Progress came to a crawl as I spent days redrawing hundreds of screens in an attempt to bring them up to snuff. I eventually lost all drive to make the damn thing. It was a big mess of flawed rancid spaghetti, so I tossed it. I capped a few of the more interesting screens, and took note of the ideas that actually worked so I could recycle them, and proceeded to nuke all backups of the quest, save a new base file that preserved all of my custom tilework and palettes.
Now with all of my tools set out in a reasonable and organized manner, I can set out to do it right this time around. The tileset is a heavily modified classic set I like to call "Slanty Classic" mostly just custom edits of base tiles that had accumulated over 8 months of development, all recolored individually to fit a logical color scheme. It also contains a few color-arranged feature tiles from Cambria, some loose tilework from Shane (as well as some pretty cool scrolling clouds from Anthus).