Walks around, fires eweapons straightforward. Invincible by default. You can either feed him bombs, or stun him by causing the monster to walk into smoke cloud created by explosion, afterward he will be vulnerable for short period of time.
Step speed, Homing factor, hunger, random rate used. Tile setup is similar to engine Dodongo, up/down direction in the same row, rest are below. Defenses that are set in enemy editor used when Dodongo is stunned.
Tile setup is similar to engine Dodongo.
Attribute 1: Enemy X size, in tiles
Attribute 2: Enemy Y size, in tiles
Attribute 3: Duration of the stun caused by walking into smoke caused by explosion. ("Dodongo dislikes smoke"). 0 for immunity to this effect.
Attribute 4: Damage dealt to Dodongo by feeding him a noemal bomb.
Attribute 5: Damage dealt to Dodongo by feeding him a super bomb.
Attribute 6: Item dropset used to generate item dropped by Dodongo when killed while stunned.
Attribute 7: Delay between shooting eweapons, in frames.
Attribute 8: Eweapon sprite.
Attribute 9: Frames used to render Dodongo swallowing an explosive, exact the same setup for walking Dodongo.
Attribute 10: Power (and damage) of explosion generated by Dodongo on death, 0 for no explosion, <0 for fake explosion, >=8 for superbomb boom.