Moves and fires like a normal 4, or 8 headed Manhandla. Severed heads create damaging acid puddles. Can create full screen mist that induces status effects to Link. When all heads are severed, it can regrow spare ones (1-2 times).
Credit goes to MoscowModder for original AcidHandla script.
Uses 2 enemy slots, 1 for core, 1 or head. Use "other" enemy type for heads.
Step speed, homing factor and other default params used. Head enemy must be "other" type, only HP, damage and defenses used. Body`s Weapon damage dictates damage dealt by Acidhandla`s eweapons.
If core is killed first, all heads are gone instantly and vice versa.
Attribute 1: Delay batween firing EWeapons, in frames.
Attribute 2: Enemy size and number of heads, 1 - 1x1(4 heads), 2- 2x2(8 heads), 3 -3x3(12 heads), 4 - 4x4(16 heads)
Attribute 3: Speed increase modifier with each head killed, stacked additively
Attribute 4: Enemy ID for heads, uses next ID in list by default, must use "Other" enemy type
Attribute 5: Sprite used by fired EWeapons.
Attribute 6: Delay for severed head spots between generating acid puddles, in frames.
Attribute 7: Damage caused by stepping into acid, in 1/4th of heart, afterwards acid decomposes/disappears.
Attribute 8: //Status effects for full screen mist- add together: 1 - Confusion, 2 - magic drain(instant), 4 - Sword Jinx, 8 - Item Jinx, 16 - Blind (white opaque flash across screen.)
Attribute 9: Delay between status effect switching, in frames.
Attribute 10: Number of times AcidHandla can regrow heads after slicing them all.