FF AcidHandla
Overview
Creator:
Alucard648
Added: 13 Jul 2023
Tags:
Enemy
Downloads: 17
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Information
Extended variant of Acidhandla by MoscowModder with more customizability. Made on request by SkyFlare
Description Setup Reviews Comments
Uses 2 enemy slots, 1 for core, 1 or head. Use "other" enemy type for heads.
Step speed, homing factor and other default params used. Head enemy must be "other" type, only HP, damage and defenses used. Body`s Weapon damage dictates damage dealt by Acidhandla`s eweapons.
If core is killed first, all heads are gone instantly and vice versa.
Attribute 1: Delay batween firing EWeapons, in frames.
Attribute 2: Enemy size and number of heads, 1 - 1x1(4 heads), 2- 2x2(8 heads), 3 -3x3(12 heads), 4 - 4x4(16 heads)
Attribute 3: Speed increase modifier with each head killed, stacked additively
Attribute 4: Enemy ID for heads, uses next ID in list by default, must use "Other" enemy type
Attribute 5: Sprite used by fired EWeapons.
Attribute 6: Delay for severed head spots between generating acid puddles, in frames.
Attribute 7: Damage caused by stepping into acid, in 1/4th of heart, afterwards acid decomposes/disappears.
Attribute 8: //Status effects for full screen mist- add together: 1 - Confusion, 2 - magic drain(instant), 4 - Sword Jinx, 8 - Item Jinx, 16 - Blind (white opaque flash across screen.)
Attribute 9: Delay between status effect switching, in frames.
Attribute 10: Number of times AcidHandla can regrow heads after slicing them all.
Step speed, homing factor and other default params used. Head enemy must be "other" type, only HP, damage and defenses used. Body`s Weapon damage dictates damage dealt by Acidhandla`s eweapons.
If core is killed first, all heads are gone instantly and vice versa.
Attribute 1: Delay batween firing EWeapons, in frames.
Attribute 2: Enemy size and number of heads, 1 - 1x1(4 heads), 2- 2x2(8 heads), 3 -3x3(12 heads), 4 - 4x4(16 heads)
Attribute 3: Speed increase modifier with each head killed, stacked additively
Attribute 4: Enemy ID for heads, uses next ID in list by default, must use "Other" enemy type
Attribute 5: Sprite used by fired EWeapons.
Attribute 6: Delay for severed head spots between generating acid puddles, in frames.
Attribute 7: Damage caused by stepping into acid, in 1/4th of heart, afterwards acid decomposes/disappears.
Attribute 8: //Status effects for full screen mist- add together: 1 - Confusion, 2 - magic drain(instant), 4 - Sword Jinx, 8 - Item Jinx, 16 - Blind (white opaque flash across screen.)
Attribute 9: Delay between status effect switching, in frames.
Attribute 10: Number of times AcidHandla can regrow heads after slicing them all.



