When approached, spawns some enemies, then starts moving like Peahat. When it stops, he opens eye, spawns some enemies, end fires eweapon at Link. Hit it when eye is open for damage.
Set up 2 consecutive rows of tiles, 1 for moving, 1 for firing.
Random rate, stepspeed, Homing Factor and hunger are used.
Attribute 1: Delay between opening eye and shooting, in frames
Attribute 2: Monster size X in tiles.
Attribute 3: Monster size Y in tiles.
Attribute 4: Eweapon sprite
Attribute 5: How long eye stays open when enemy stops, in frames.
Attribute 6: if>0 - ignore lweapons at all, when moving.
Attribute 7: Initial proximity distance
Attribute 8: Number of enemies to spawn when taking off flying.
Attribute 9: ID of enemies to spawn when taking off flying.