Like Tall puchblock, but leaves undercombos specific to FFC. Multiple painting pushblocks can leave dufferent undercombos.
Update 10.02.2024 Fixed horizontal push detection. FFCs with "ignore triggers" flag set are now excluded from puzle solution checking, just like enemies with "Don`t count as beatable" flag.
1.Set up 2 consecutive combos with the same tile, non-solid then fully solid.
2.Effect Width and Height used. If TileHeight is greater than EffectHeight / 16, then the script calls PaintPush Renderer, so FFC sprite rendering is aligned to bottom edge of FFC`s hitbox.
3.Place FFC on 1st combo from step 1
4.Flag all target combos, including combo under FFC, with the same flag ID.
D0 - bracelet level requirement.
D1 - allowed push directions. Add together - 1-up, 2-down, 4-left, 8-right. 0 for all directions.
D2 - add together: 1 - gets stuck after 1 push, 2 - gets stuck when landing on trigger, 4 - icy block, continue moving in direction until hitting obstacle, 8 - ignore triggers, 16 - iceblock paints continiously, 32 - animation on push (uses next combo in list)
PaintPushRender
Renderer for PaintPush blocks
Place, gridsnap, and align on bottom with large pushblock.
D0 - ID of pushblock FFC