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Painting Pushblock

Overview
Creator: Alucard648 Updated: 10 Feb 2024 Tags: FFC Downloads: 16
Rating[?]: Rating: 4/5 (1 rating)
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(1013.7 KB)
Information

Description Setup Reviews Comments

1.Set up 2 consecutive combos with the same tile, non-solid then fully solid.
2.Effect Width and Height used. If TileHeight is greater than EffectHeight / 16, then the script calls PaintPush Renderer, so FFC sprite rendering is aligned to bottom edge of FFC`s hitbox.
3.Place FFC on 1st combo from step 1
4.Flag all target combos, including combo under FFC, with the same flag ID.
D0 - bracelet level requirement.
D1 - allowed push directions. Add together - 1-up, 2-down, 4-left, 8-right. 0 for all directions.
D2 - add together: 1 - gets stuck after 1 push, 2 - gets stuck when landing on trigger, 4 - icy block, continue moving in direction until hitting obstacle, 8 - ignore triggers, 16 - iceblock paints continiously, 32 - animation on push (uses next combo in list)

PaintPushRender
Renderer for PaintPush blocks
Place, gridsnap, and align on bottom with large pushblock.
D0 - ID of pushblock FFC