You have a couple of holes. Moles of different kinds pop out at random intervals and after some time, hide back. Your goal is to hit moles that grant positive score, while avoiding hitting moles with negative score. Amass target score within time limit to win.
Credit goes to SkyFlare for GFX used in the demo.
1. Set up 6 consecutive combos: 1 - empty hole. 2 - "Mole popping out" animation, must have cycle to next combo, 3 - revealed mole, ready to be hit (Pound combo type needed), 4 - "Mole being hit" animation, must cycle into empty hole, 5 - "mole hiding in" , must cycle into empty hole, 6- "mole hiding in on game over", must cycle into empty hole.
2. Build gameplay area using 1st combo from step 1. Its recommended so no two hole combos are adjacent. Max 16 holes.
3. Place combo with combo and CSet of 1st combo from step 1.
D0 - Total game time, in seconds.
D1 - #####.____ - Time before mole hides into hole, in frames
D1 - _____.#### - Maximum time before new mole pops out from hole, in frames.
D2 - Target score.
D3 - #####.____ - ABS - String to display at the game startup.
D3 - _____.#### - ABS - String to display at the game end.
If D3 <0 - allow whacking moles by standing on them and pressing Ex1.
D4-D7 Score values of different mole types. Can be negative. -1000 - Instant game over with score zeroed out. 1st mole type have doubled RNG weight and therefore have highher chance of appearing.