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Whack-A-Mole minigame

Overview
Creator: Alucard648 Added: 13 Jul 2023 Tags: FFC Downloads: 17
Rating[?]: Rating: 4/5 (1 rating)
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(925.26 KB)
Information

Description Setup Reviews Comments

1. Set up 6 consecutive combos: 1 - empty hole. 2 - "Mole popping out" animation, must have cycle to next combo, 3 - revealed mole, ready to be hit (Pound combo type needed), 4 - "Mole being hit" animation, must cycle into empty hole, 5 - "mole hiding in" , must cycle into empty hole, 6- "mole hiding in on game over", must cycle into empty hole.
2. Build gameplay area using 1st combo from step 1. Its recommended so no two hole combos are adjacent. Max 16 holes.
3. Place combo with combo and CSet of 1st combo from step 1.
D0 - Total game time, in seconds.
D1 - #####.____ - Time before mole hides into hole, in frames
D1 - _____.#### - Maximum time before new mole pops out from hole, in frames.
D2 - Target score.
D3 - #####.____ - ABS - String to display at the game startup.
D3 - _____.#### - ABS - String to display at the game end.
If D3 <0 - allow whacking moles by standing on them and pressing Ex1.
D4-D7 Score values of different mole types. Can be negative. -1000 - Instant game over with score zeroed out. 1st mole type have doubled RNG weight and therefore have highher chance of appearing.