This quest is in a genre of what I like to call "paranoia quests," where it expects you to look for one trigger out of a room full of potential ones. While a few are hinted at, others aren't, and looking for the right grave to push on a screen full of dozens isn't my idea of a good time. The Lens of Truth is attainable, but if you're expected to lens everything to find solutions, that only makes it worse in my opinion. I'll give it the benefit of the doubt there, but it still ended up being a tedious and very repetitive quest in the end. It has some very nice sprite work in the end, I'll admit that, but that can't save the quest from generally being fairly uninspired. Actually, said impressive sprite work only ended up confusing me as to what item I picked up, for when it wasn't a B button item it was hard to tell what I just received until I accidentally discovered it on my own. I'm all for the excitement of discovery but when I'm outright confused, that's not very good.
Now I do appreciate the subtle hints and clues as to some discoverable secret, and I thought your hookshot navigational puzzles were designed well, but for the most part the design of the quest is just kind of bland, and you rely way too much on maze paths. It got old, especially since one's right at the start of the game. It also made it annoying when you had to travel back to another part of the overworld, as you will always restart there if you save and quit the game, making you go through that maze again, and for some areas, a second maze, sometimes even a third! There are too many. You should have also designed it so that it's quicker and easier to get around, instead of all the backtracking. Thankfully it's not that large of an overworld, but it was still a bit of an annoyance. The dungeons now and then relied on an annoying urge to make you look for bombable or walk-through walls, and in some it was easy to completely miss the map or compass. Level eight was a mere enemy rush, and level nine barely had any substance at all, making it seem like you ran out of ideas toward the end. Speaking of enemies, there's not a ton of variety of those either, and you'll be fighting many of the same enemies throughout the quest.
It's probably worth mentioning that it's not very nice to look at either, and I'm referring to various tile errors, palette misusage, and general blandness. I know some of said tile errors are meant to hint at things, but there are other, neater ways to hint at those.
Also, I feel I should mention that the game is rather easy, and I didn't die once. Well, I did die once. Where? The freaking "thanks for playing" screen. This is not okay. It's clear there's no way to win that room, so my thought was maybe it's just some animated room for kicks and Megaman's hidden safely in the corner. Nope, that's you at the bottom, and you can get killed there. This is where I have to ask what the quest designer was thinking.
In the end, I wasn't very satisfied with this quest. It was very short, repetitive, bland, confusing, and forgettable. The one star is for the positive aspects, for when the few instances of good gameplay shined through, as well as the sprite work. But this is far from the worst Megaman-based quest on this database.
(Review originally posted July 20, 2014.)
MegaMan Data Quest
Overview
Feature Quest
Creator:
spade_03
Genre: Dungeon Romper
Added: 08 Jul 2003
ZC Version: 1.90
Downloads: 227
Rating[?]:
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Download Quest (0.29 MB) |
Information
This is a MegaMan game made long ago with old tiles. I upgraded them to newfirst tiles so it took sometime. This is my first game so its not that puzzling or difficult.
Most tiles were made by me, and some are from newfirst as in the scenery.
This game is about a normal to easy difficulty except for the last boss my be hard.
Most tiles were made by me, and some are from newfirst as in the scenery.
This game is about a normal to easy difficulty except for the last boss my be hard.
About Reviews Comments Forum Topics
Description
This is a MegaMan game made long ago with old tiles. I upgraded them to newfirst tiles so it took sometime. This is my first game so its not that puzzling or difficult.
Most tiles were made by me, and some are from newfirst as in the scenery.
This game is about a normal to easy difficulty except for the last boss my be hard.
Most tiles were made by me, and some are from newfirst as in the scenery.
This game is about a normal to easy difficulty except for the last boss my be hard.
Story
No one knows where megaman has come from. He awakens in a lost land were his quest is to find his memory chip to regain the past and remember where he came from. Megaman begins with help from some related characters to keep going on to his final destination and reach the captured Roll who possesses his chip. Now he's lost and its up to himself to get back from where he came from.
Tips & Cheats
Try to have a potion with you at all times just in case things get a little tough. Make sure to always check walls and grounds very closely because you'll just about always find a difference in the tiles placed around. One great tip is to take your time and pace yourself or you can get killed very quickly. You earn all 24 hearts so just watch your moves. One thing is the ending. Make sure to try your best to live the impossible.
Credits
Credits for this game are givin to the followin:
Spade: as in me for makin it
PolygonX8: provided alot of help with lots of items and
making
Ace: My brother who helped me plan out some of the items
and such
and a few others who played, tested and gave me props to keep it going.
Spade: as in me for makin it
PolygonX8: provided alot of help with lots of items and
making
Ace: My brother who helped me plan out some of the items
and such
and a few others who played, tested and gave me props to keep it going.