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Oracle Trampoline [2.55]

Overview
Creator: Moosh Added: 15 Jun 2023 Tags: 2.55, Combo, Generic
Rating[?]: Rating: 4.5/5 (3 ratings)
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Information

Description Setup Reviews Comments

Set the constant CF_TRAMPOLINE_WARP in the script to the combo flag you want to use for marking which spots the trampoline can bounce you up a floor.

Compile and assign the three scripts:
  • Trampoline (combo)
  • PitfallZAxis (combo)
  • TrampolineJumpOut (generic)
Trampoline:
Make sure the combo uses the first of the three included tiles but isn't animated. It animates only when you jump on it. If you're making a trampoline that bounces up a floor, The CF_TRAMPOLINE_WARP flag can be placed on any layer on the screen to mark where it can bounce you up. Trampoline combos can't have an inherent flag because they use it to block enemies while walkable. All the other setup for the combo is documented in the editor in the Flags, Attribs 1, and Script tabs.

PitfallZAxis:
This script goes on any pitfall combo to make Link fall from the ceiling when warping to another screen. Setup is documented in the editor on the Script tab.

This script only requires std.zh.