I like the multi floor jumping functionality.
All in all here are some ideas and suggestions:
1. When landing on trampoline from higher floor, Link should have an option to spring-jump again, i.e. jumping from one trampoline to another above pit.
2. Screenshots and demo quest featuring the script in action.
Oracle Trampoline [2.55]
Overview
Creator:
Moosh
Added: 15 Jun 2023
Tags:
2.55,
Combo,
Generic
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View Script |
Information
This is a script for trampolines like in Oracle of Seasons that allow you to jump between floors. They can also be used as less powerful trampolines that bounce you into the air on the same screen.
Description Setup Reviews Comments
Set the constant CF_TRAMPOLINE_WARP in the script to the combo flag you want to use for marking which spots the trampoline can bounce you up a floor.
Compile and assign the three scripts:
Make sure the combo uses the first of the three included tiles but isn't animated. It animates only when you jump on it. If you're making a trampoline that bounces up a floor, The CF_TRAMPOLINE_WARP flag can be placed on any layer on the screen to mark where it can bounce you up. Trampoline combos can't have an inherent flag because they use it to block enemies while walkable. All the other setup for the combo is documented in the editor in the Flags, Attribs 1, and Script tabs.
PitfallZAxis:
This script goes on any pitfall combo to make Link fall from the ceiling when warping to another screen. Setup is documented in the editor on the Script tab.
This script only requires std.zh.
Compile and assign the three scripts:
- Trampoline (combo)
- PitfallZAxis (combo)
- TrampolineJumpOut (generic)
Make sure the combo uses the first of the three included tiles but isn't animated. It animates only when you jump on it. If you're making a trampoline that bounces up a floor, The CF_TRAMPOLINE_WARP flag can be placed on any layer on the screen to mark where it can bounce you up. Trampoline combos can't have an inherent flag because they use it to block enemies while walkable. All the other setup for the combo is documented in the editor in the Flags, Attribs 1, and Script tabs.
PitfallZAxis:
This script goes on any pitfall combo to make Link fall from the ceiling when warping to another screen. Setup is documented in the editor on the Script tab.
This script only requires std.zh.



