FF Patra + Nested Patra + Reversing Patra
Overview
Creator:
Alucard648
Updated: 21 Jan 2024
Tags:
Enemy
Downloads: 12
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Download Package (1.14 MB) |
Information
3 orbiter Patra-like enemies made on request by SkyFlare.
Description Setup Reviews Comments
//Generic Patra and Nested Patra
All default enemy movement params are used.
Attribute 1: Tile Width & Tile Height
Attribute 2: Orbit rotation speed, reverse for inner orbit.
Attribute 3: Delay between shooting, in frames
Attribute 4: Number of enemies in outer orbit.
Attribute 5: Number of enemies in inner orbit.
Attribute 6: ID of enemies in outer orbit.
Attribute 7: ID of enemies in inner orbit.
Attribute 8: Outer/minimum radius. Half for inner radius.
Attribute 9: If orbit radius can expand/shrink, this defines max radius.
Attribute 10: And this defines radius fluctuating speed. 0 for disabling grow/shrink.
Both these Patra variants use the same attributes.
//Reversing Patra
Attribute 1: Tile Width & Tile Height
Attribute 2: Orbit rotation speed, reverse for inner orbit.
Attribute 3: Delay between shooting, in frames
Attribute 4: Number of enemies in outer orbit.
Attribute 5: Number of enemies in inner orbit.
Attribute 6: ID of enemies in outer orbit.
Attribute 7: ID of enemies in inner orbit.
Attribute 8: Outer/minimum radius. Half for inner radius.
Attribute 9: Orbit rotation duration between stopping, in frames.
Attribute 10: Orbit rotation stop time, in frames.
All default enemy movement params are used.
Attribute 1: Tile Width & Tile Height
Attribute 2: Orbit rotation speed, reverse for inner orbit.
Attribute 3: Delay between shooting, in frames
Attribute 4: Number of enemies in outer orbit.
Attribute 5: Number of enemies in inner orbit.
Attribute 6: ID of enemies in outer orbit.
Attribute 7: ID of enemies in inner orbit.
Attribute 8: Outer/minimum radius. Half for inner radius.
Attribute 9: If orbit radius can expand/shrink, this defines max radius.
Attribute 10: And this defines radius fluctuating speed. 0 for disabling grow/shrink.
Both these Patra variants use the same attributes.
//Reversing Patra
Attribute 1: Tile Width & Tile Height
Attribute 2: Orbit rotation speed, reverse for inner orbit.
Attribute 3: Delay between shooting, in frames
Attribute 4: Number of enemies in outer orbit.
Attribute 5: Number of enemies in inner orbit.
Attribute 6: ID of enemies in outer orbit.
Attribute 7: ID of enemies in inner orbit.
Attribute 8: Outer/minimum radius. Half for inner radius.
Attribute 9: Orbit rotation duration between stopping, in frames.
Attribute 10: Orbit rotation stop time, in frames.



