What a fun little game!
It starts a bit slow and needs some more hints, but at the same has a lot of unique and cool ideas.
Took me 3 hours to beat without the boss rush.
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Moblin Invasion
Overview
Feature Quest
Creator:
TheOnlyOne
Genre: Dungeon Romper
Added: 06 Mar 2015
ZC Version: 2.50
Downloads: 485
Rating[?]:
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Download Quest (0.96 MB) |
Information
This is a short dungeon romper I made in about a week. The Moblins have taken over the land, and Link is stamping them out, destroying the country in the meantime.
About Reviews Comments Forum Topics
Description
First off, a disclaimer: this quest is honestly not up to my own standards, but I have been asked many times to release it, so I’ve decided to finally do so. I made it in about a week when 2.5 was officially released in order to acclimate myself to the new editor and learn about new features. Thus you should not expect anything great or very well-polished, but it should still provide a solid experience.
This quest features:
-One 8x8 overworld, and eight small dungeons.
-Somewhat non-standard and non-linear progression: you can do some dungeons in different orders, and the dungeon rewards vary from new items to opening new areas.
-Overworld and characters that change as the quest goes on (make sure to revisit characters that tell you to do things; after you’ve done them, they may have, for example, opened a shop.)
-Interesting use of the enemy editor; many enemies have an item they are weak to, and boss weaknesses have been twisted to change the classic fights. Some of the later bosses are admittedly fairly tough if you don’t know what to do, so make sure to try all of your tools (super bombs are especially good.)
-Lots of pointless counters on the subscreen (damage taken, enemies killed, etc.)
-The Black Potion.
This quest features:
-One 8x8 overworld, and eight small dungeons.
-Somewhat non-standard and non-linear progression: you can do some dungeons in different orders, and the dungeon rewards vary from new items to opening new areas.
-Overworld and characters that change as the quest goes on (make sure to revisit characters that tell you to do things; after you’ve done them, they may have, for example, opened a shop.)
-Interesting use of the enemy editor; many enemies have an item they are weak to, and boss weaknesses have been twisted to change the classic fights. Some of the later bosses are admittedly fairly tough if you don’t know what to do, so make sure to try all of your tools (super bombs are especially good.)
-Lots of pointless counters on the subscreen (damage taken, enemies killed, etc.)
-The Black Potion.
Story
Upon returning home after defeating Ganon, Link finds his house has been occupied by Moblins. In fact, the whole country has been overrun! In anger, Link does whatever it takes to get rid of these pesky Moblins, including burning down a forest, robbing a bank, draining a lake, and possibly worse.
Tips & Cheats
The secrets and dungeon design mentality is fairly classic in nature. This means you should keep the following in mind:
-Keys are often hidden behind unmarked bomb walls, in grass/bushes, in stairs that appear from directional push blocks, under bombable cracked tiles, and the like. The dungeons are fairly small, so brute force searching for these secrets should not be too horrible.
-Every dungeon is consists of a rectangle of rooms. You can use this to help you narrow down where to search.
-The whistle drains water in many places. Try not to forget about this.
As mentioned above, enemies generally have weakness. In the case of bosses, it is usually the dungeon item (regardless of what they are conventionally weak to – for example, Manhandlas only take damage from the boomerang in this quest, and different colored Gohmas take damage from different projectiles.)
Make sure to go back and visit NPCs after finishing dungeons; they may have new things to say, or better, they may have opened a shop or gambling game.
Try to be somewhat stingy with ammo; it can be a bit difficult to come by at times.
At the very very end of the quest, you will have to kill some like-likes.
-Keys are often hidden behind unmarked bomb walls, in grass/bushes, in stairs that appear from directional push blocks, under bombable cracked tiles, and the like. The dungeons are fairly small, so brute force searching for these secrets should not be too horrible.
-Every dungeon is consists of a rectangle of rooms. You can use this to help you narrow down where to search.
-The whistle drains water in many places. Try not to forget about this.
As mentioned above, enemies generally have weakness. In the case of bosses, it is usually the dungeon item (regardless of what they are conventionally weak to – for example, Manhandlas only take damage from the boomerang in this quest, and different colored Gohmas take damage from different projectiles.)
Make sure to go back and visit NPCs after finishing dungeons; they may have new things to say, or better, they may have opened a shop or gambling game.
Try to be somewhat stingy with ammo; it can be a bit difficult to come by at times.
At the very very end of the quest, you will have to kill some like-likes.
Credits
-Anyone and everyone who has worked on making what it is Zelda Classic.
-All the stream viewers who gave suggestions and criticisms as I worked on the quest.
-All the stream viewers who gave suggestions and criticisms as I worked on the quest.
Eddy
Posted 08 October 2015 - 02:11 PM
This is a terrific quest. I had quite a lot of fun playing through the whole quest and some moments weren't expected at all (robbing a bank tho). The screen design was pretty well done for classic, so good job on that. The dungeons all have their own theme and don't feel repetitive, which is a good thing. Some of the enemies are very cool and have really unique ideas. I really loved some of the custom enemies (especially the final boss and the Fire Wizzrobe).
Though there are a few downsides which brought the rating down to a 4. For one, finding secrets and ways to progress was a bit too obscure. I mean, there are some good hints and secrets, like the different floor tile which you indicates a bomb spot, but there are some others that I couldn't find out on my own and had to use the forums, which kinda made it kinda annoying to get through at times. The worst one was to get to the boss of the Moblin Mansion, I mean, who would ever know that you had to use the Whistle on the first screen? That took me forever to find out and kinda wasted a lot of time.
A minor issue I found is the boss rush. I know it's optional and all, but holy crap that place is brutal. I gave up after quite a few tries (even with the best equipment) since things ended up getting intense very quickly, and I just can't be bothered to go through all that again. Hell that was WAY harder than the final boss itself which I cleared on my 2nd try. It would be cool to know what the reward was for the boss rush though.
Overall, this was a pretty great quest, just with a few problems here and there, but I enjoyed the majority of the quest and you did a really good job on this one! This gets around a 4.3/5 to me, which rounds down to a 4.
Though there are a few downsides which brought the rating down to a 4. For one, finding secrets and ways to progress was a bit too obscure. I mean, there are some good hints and secrets, like the different floor tile which you indicates a bomb spot, but there are some others that I couldn't find out on my own and had to use the forums, which kinda made it kinda annoying to get through at times. The worst one was to get to the boss of the Moblin Mansion, I mean, who would ever know that you had to use the Whistle on the first screen? That took me forever to find out and kinda wasted a lot of time.
A minor issue I found is the boss rush. I know it's optional and all, but holy crap that place is brutal. I gave up after quite a few tries (even with the best equipment) since things ended up getting intense very quickly, and I just can't be bothered to go through all that again. Hell that was WAY harder than the final boss itself which I cleared on my 2nd try. It would be cool to know what the reward was for the boss rush though.
Overall, this was a pretty great quest, just with a few problems here and there, but I enjoyed the majority of the quest and you did a really good job on this one! This gets around a 4.3/5 to me, which rounds down to a 4.
- rabbitking likes this
Jamian
Edited 07 March 2015 - 07:12 AM
I've started playing this and it's a lot of fun. My only minor gripe is that you have to go back to the subscreen every time you want to change items (I like to quickly change them with L and R) and so far I didn't really see a benefit to being able to select the A button item. (of course, just after typing this, I reach an area where you precisely need that feature). Really enjoying the quest, good job.
- TheOnlyOne likes this
Moblin Invasion HelpStarted by The Satellite , 06 Mar 2015 |
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