//Armadillo/King
Walks around, fires eweapons from his twin hands, then rolls into invincible ball form, bouncing off walls.
//Armadillo/King, Coward variant
//Walks around, fires eweapons from his twin hands. When hit, rolls into invincible ball form, bouncing off walls.
Set up 2 rows of tiles for body animation, walking then directly below it for rolling.
Set up 3 consecutive damage combos for hands (walking state).
Attribute 1: Walking duration before rolling (non-coward only).
Attribute 2: Delay between shooting eweapons
Attribute 3: Number of bounces in ball form before returning to normal state.
Attribute 4: Damage caused by trampling Link in ball form, in 1/4ths of heart
Attribute 5: Rolling speed in ball form.
Attribute 6: Eweapon firing speed
Attribute 7: Eweapon sprite
Attribute 8: ID of combo used by hands
Attribute 9: Tile Width
Attribute 10: Tile Height