Red Zone minigame
Overview
Creator:
Alucard648
Updated: 03 Mar 2026
Tags:
FFC
Downloads: 10
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Download Package (876.28 KB) |
Information
Hit the timing right. Made on request by SkyFlare.
Description Setup Reviews Comments
1. Place FFC below a solid combo.
D0 - Gauge size. Must be a multiple of 16.
D1 - Blue marker moving speed, in pixels per frame.
D2 - lower Red marker posiion.
D3 - higher Red marker posiion.
D4 - >0 - turns the game into one similar to Might Test minigame from Mortal Kombat 1. Accumulate blue marker height by rapidly pressing Ex2, then land it into the Red Zone via Ex1. Higher D4 value, the fewer Ex2 presses will be needed to maximize marker height.
D5 - add together:
1 - Fail the minigame, if marker hits maximum possible position (overshoot).
2 - If time limit expires, when marker in the Red Zone, the minigame counts as won.
4 - secrets not permanent in victory(NEW!!).
D6 - Time limit, in frames. 0 for no time limit.
D0 - Gauge size. Must be a multiple of 16.
D1 - Blue marker moving speed, in pixels per frame.
D2 - lower Red marker posiion.
D3 - higher Red marker posiion.
D4 - >0 - turns the game into one similar to Might Test minigame from Mortal Kombat 1. Accumulate blue marker height by rapidly pressing Ex2, then land it into the Red Zone via Ex1. Higher D4 value, the fewer Ex2 presses will be needed to maximize marker height.
D5 - add together:
1 - Fail the minigame, if marker hits maximum possible position (overshoot).
2 - If time limit expires, when marker in the Red Zone, the minigame counts as won.
4 - secrets not permanent in victory(NEW!!).
D6 - Time limit, in frames. 0 for no time limit.



