A Survival Quest 2
Overview
Feature Quest
Creator:
ZeldaPlayer
Genre: Miniquest
Added: 07 Jan 2015
Updated: 08 Jan 2015
ZC Version: 2.50
Downloads: 289
Rating[?]:
|
Download Quest (2.94 MB) |
Information
If you even die in this quest, it doesn't matter. Still Survive.
About Reviews Comments Forum Topics
Eddy
Edited 08 January 2015 - 02:48 PM
Well, I honestly can't say I enjoyed it, but I don't hate it either. I do appreciate the whole "survive this" concept but this quest kinda executed that quite poorly.
Pros:
- Somewhat good screen design (for one or two screens though)
- A few neat ideas.
Cons:
- Some screens are very lacking in detail.
- Extreme difficulty curve. Throwing in Stalfos 3 and Blue Darknuts straight away is not good design, even if it's supposed to be a survival quest. I would appreciate it if there was some sort of balanced difficulty curve.
- Very tedious Peahat sections. I do find the idea of that pretty cool, but the path is quite convoluted and there are just too many enemies to avoid.
- Some sound effects are just extremely unfitting. Using a Five Nights sound effect for hitting an enemy doesn't make a lot of sense, and the SFX of the final boss... while it's pretty funny, it's just WAT.
- Please bug test your quests, I found a game breaking bug one room before the boss where I couldn't go up due to bad raft flag placements, so I had to go in the editor and fix this myself.
- That's not how you use the Hi Eddy joke
Overall, I just couldn't enjoy it as much as I hoped. While it does have some sort of effort put in, I just can't give it any higher than a 2 due to all the drawbacks. I'm not meaning to discourage you with this review btw, but I'm sure you can improve. Looking forward to the 3rd game!
Pros:
- Somewhat good screen design (for one or two screens though)
- A few neat ideas.
Cons:
- Some screens are very lacking in detail.
- Extreme difficulty curve. Throwing in Stalfos 3 and Blue Darknuts straight away is not good design, even if it's supposed to be a survival quest. I would appreciate it if there was some sort of balanced difficulty curve.
- Very tedious Peahat sections. I do find the idea of that pretty cool, but the path is quite convoluted and there are just too many enemies to avoid.
- Some sound effects are just extremely unfitting. Using a Five Nights sound effect for hitting an enemy doesn't make a lot of sense, and the SFX of the final boss... while it's pretty funny, it's just WAT.
- Please bug test your quests, I found a game breaking bug one room before the boss where I couldn't go up due to bad raft flag placements, so I had to go in the editor and fix this myself.
Overall, I just couldn't enjoy it as much as I hoped. While it does have some sort of effort put in, I just can't give it any higher than a 2 due to all the drawbacks. I'm not meaning to discourage you with this review btw, but I'm sure you can improve. Looking forward to the 3rd game!
- Mr.Butters and ZeldaPlayer like this
Joelmacool
Posted 08 January 2015 - 11:19 AM
This game isn't that great... reason?
Good Things:
- Slash
- Palette
Bad Things:
- Enemy difficulty
- Not much detail
- Random heart containers everywhere
I did enjoy this game but only because of some challenges, i'm sorry but i'll have to give this game a 1.7/5
Good Things:
- Slash
- Palette
Bad Things:
- Enemy difficulty
- Not much detail
- Random heart containers everywhere
I did enjoy this game but only because of some challenges, i'm sorry but i'll have to give this game a 1.7/5
- Mr.Butters and ZeldaPlayer like this





