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Instruments of Courage

Overview Feature Quest
Creator: Tabletpillow Genre: Dungeon Romper Added: 30 Dec 2014 Updated: 16 Jul 2015 ZC Version: 2.50 Downloads: 1215 Rating[?]: Rating: 4.17/5 (11 ratings) Download Quest
(2.62 MB)
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Noire  

Posted 30 October 2016 - 08:39 PM
Where did you pick the Hyrule Castle 2F music ? :O
 

Noire  

Posted 29 October 2016 - 07:00 PM
I need a help: i have 9 key in the Academy but where is the last one ? i collect 5 keys in the right but i find 4 keys in the left
 

jwex001  

Posted 24 February 2015 - 10:12 AM
Pretty cool quest so far. probably a tad bit too high difficulty right off the start, but sort of gives it an added boost of a challenge. I just beat house or ordeals level one challenge and am getting ready to tackle the level 1 boss. i have found at least 2 possible glitches:

1) in the house of ordeals, the lamia style snake creatures can get stuck in the door and you see the word in white say tail and you can kill them while they are stuck (they do not get stuck if the door is open though)

2) it is not recording and saving the collection of heart pieces properly. i collected one, and it did not show up on the sub=screen. so i thought maybe it just might not record them. so i picked up the remaining 3 to make a total of four pieces and, not heart container, and the sub-screen now shows half a heart container

overall, i give it a 4 out of 5.
 

SkyLizardGirl  

Edited 24 February 2015 - 08:09 PM
!0_0! i noticed some of your conversations and when you exit to see the ship before you re-enter to tell the captain at start of the game is extra delayed a bits.' Even when you keep pressing > it takes a bit of a while and feels odd as the time feels delayed
some of the timing of your timed warps are a bit off.
You should shorten some of the seconds it takes in some areas in the timed warps when a conversation is happening somehow and then suddenly ends, with a delay and waiting for the next scene.

The LINK Character should move too different objects and have small arrows pointing at things to do so your cutscenes are alot more interactive and 'interesting' for the players.

If is a bit tough at first: also have the chara press switches if you need the next scene to pop up like, touch a candle a switch or push a box crate forward to activate another further conversation. -A Trigger warp that way between scenes also.
 

SkyLizardGirl  

Edited 24 February 2015 - 04:41 AM
!0~^! Links awakening concept done differently? 'my guess is a bit more chaotic thoughs or using the props regularly.'

I will trys its out nows..*
 

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