Instruments of Courage
Overview
Feature Quest
Creator:
Tabletpillow
Genre: Dungeon Romper
Added: 30 Dec 2014
Updated: 16 Jul 2015
ZC Version: 2.50
Downloads: 1215
Rating[?]:
|
Download Quest (2.62 MB) |
Information
BEHOLD!!! MY FIRST ATTEMPT ON EZGBZ!!!
(Press --> to get through cut scenes)
(Press --> to get through cut scenes)
About Reviews Comments Forum Topics
jwex001
Posted 24 February 2015 - 10:12 AM
Pretty cool quest so far. probably a tad bit too high difficulty right off the start, but sort of gives it an added boost of a challenge. I just beat house or ordeals level one challenge and am getting ready to tackle the level 1 boss. i have found at least 2 possible glitches:
1) in the house of ordeals, the lamia style snake creatures can get stuck in the door and you see the word in white say tail and you can kill them while they are stuck (they do not get stuck if the door is open though)
2) it is not recording and saving the collection of heart pieces properly. i collected one, and it did not show up on the sub=screen. so i thought maybe it just might not record them. so i picked up the remaining 3 to make a total of four pieces and, not heart container, and the sub-screen now shows half a heart container
overall, i give it a 4 out of 5.
1) in the house of ordeals, the lamia style snake creatures can get stuck in the door and you see the word in white say tail and you can kill them while they are stuck (they do not get stuck if the door is open though)
2) it is not recording and saving the collection of heart pieces properly. i collected one, and it did not show up on the sub=screen. so i thought maybe it just might not record them. so i picked up the remaining 3 to make a total of four pieces and, not heart container, and the sub-screen now shows half a heart container
overall, i give it a 4 out of 5.
SkyLizardGirl
Edited 24 February 2015 - 08:09 PM
!0_0! i noticed some of your conversations and when you exit to see the ship before you re-enter to tell the captain at start of the game is extra delayed a bits.' Even when you keep pressing > it takes a bit of a while and feels odd as the time feels delayed
some of the timing of your timed warps are a bit off.
You should shorten some of the seconds it takes in some areas in the timed warps when a conversation is happening somehow and then suddenly ends, with a delay and waiting for the next scene.
The LINK Character should move too different objects and have small arrows pointing at things to do so your cutscenes are alot more interactive and 'interesting' for the players.
If is a bit tough at first: also have the chara press switches if you need the next scene to pop up like, touch a candle a switch or push a box crate forward to activate another further conversation. -A Trigger warp that way between scenes also.
some of the timing of your timed warps are a bit off.
You should shorten some of the seconds it takes in some areas in the timed warps when a conversation is happening somehow and then suddenly ends, with a delay and waiting for the next scene.
The LINK Character should move too different objects and have small arrows pointing at things to do so your cutscenes are alot more interactive and 'interesting' for the players.
If is a bit tough at first: also have the chara press switches if you need the next scene to pop up like, touch a candle a switch or push a box crate forward to activate another further conversation. -A Trigger warp that way between scenes also.





