Instruments of Courage
Overview
Feature Quest
Creator:
Tabletpillow
Genre: Dungeon Romper
Added: 30 Dec 2014
Updated: 16 Jul 2015
ZC Version: 2.50
Downloads: 1215
Rating[?]:
|
Download Quest (2.62 MB) |
Information
BEHOLD!!! MY FIRST ATTEMPT ON EZGBZ!!!
(Press --> to get through cut scenes)
(Press --> to get through cut scenes)
About Reviews Comments Forum Topics
SofaKing
Posted 20 April 2021 - 08:37 PM
I agree with Congo. This seems to be somewhat overlooked but it is very, very good, with deep, complex levels, solid design, and lots of difficulty. I really found this addictive and it provided 15+ hours of enjoyment. I died almost 50 times! This is a top-tier quest and should get more attention and recognition than it does.
- Tabletpillow likes this
Naru
Edited 15 May 2016 - 07:55 AM
Overworld and Story:
Good, but not outstanding. The story is interesting, but silly. The overworld does look detailed but feels often like small screens elongated (same goes for many dungeon-screens). While it is nice that there is a good amount of caves you have to visit again with new items, it can be a bit annoying if you come to the end of a longer cave only to see that you have to get another item or have to enter another cave to activate a switch.
Level 1:
The "unlit torches" in m3s5C confused me a bit, but otherwise the level was just fun and enjoyable.
Level 2:
The Lava did not look the slightest like lava and was tricky at times and the cycling to lava is a bit buggy (only learned myself recently that cycling combos of the same type have the same timer). Still, again a really enjoyable dungeon.
Level 3:
The swim-passages can be annoying but again mostly a fun dungeon. The red candle screens suffer from the fact that they save the first secret.
Level 4:
The palette and screen design is rather bright and ugly and I did overlook the wall torch for a long time. There are some good elements, but the majority of the dungeon was boring and annoying.
Level 5:
Just a super annoying gauntlet. Especially if you overlooked one secret and took all the rupees and you have to search the whole dungeon with the lense again. Also not happy how you used the Lense also in later levels without really indicators, it is just annoying to use the lense everywhere if you are stuck and don't know if there might be a lense secret womewhere.
Level 6:
The ShyGuys were a nuisance but I liked this dungeon.
Level 7:
I do not like the looks of the dungeon and how I had to go back for a super bomb, but otherwise a nice dungeon.
Level 8:
A few annoying rooms, especially m23s68 and F2, but otherwise I liked it.
Level 9:
Good, but did not really feel like a dungeon.
In the end I had fun playing the quest, but it has nothing really incredible to make it 5/5 and because of Level 4 and 5, many annoying enemies (especially the bosses) and a few flaws I come to next it dropped down to 3/5. The boots are all really broken, especially regarding running through pushable blocks (Farore), stomping on enemies (this might be default, but I saw it the first time here and I do not like how it works) and hovering in side scrollers without jumping (I am also no fan of the ladders in side scrolling rooms). There is a good amount of odd tiles (like the shutters) and some questionable secrets like m9s51 and some of your block puzzles have unneeded blocks. The most annoying are your shops and use of rupees. I had the luck to get all needed shop-items in time, but if not it would have been soo annoying to search for the shops. You get tons of rupees (including some out of chests) and I often got 100 or 200 rupees while I already had full 999 rupees. There are a few shops with expensive items, I never had the problem of missing rupees, but if you are blank (because you took to many with full 999) and have to grind/get back to the shops it hardly would be any fun. The only useful way to spend them would be potions, but the game is not soo hard and you get a lot of potions for free (I often still hade some if getting new ones from chests). Also most of the time I used F6 and Farores Boots to rush through the world and in the later fights I abused Nayrus love and the feather to the maximum to avoid annoying enemies - this speaks for the need of a smaller and better connected overworld and better enemy choices. What I indeed really loved where your block puzzles. They could be a bit more difficult in the later game and the extra blocks are unneeded, but they were still really good. Many block puzzles in ZC quests cannot even be called puzzles, often you just have to push the blocks into the right direction and at best you can overlook one block that hinders other blocks (that you only did overlook because there was no need to use your brain). While pretty easy, I had to use my brain for each of your puzzles and I did like this a lot.
[edit] Nearly forgot about the Face-Shrine.. is there any purpose for a magic kay beside destroying the flow of level 8 and 9. I played them completly and the keys where not really hidden anyway, still it is not too much fun to find keys you do not need anymore...
Good, but not outstanding. The story is interesting, but silly. The overworld does look detailed but feels often like small screens elongated (same goes for many dungeon-screens). While it is nice that there is a good amount of caves you have to visit again with new items, it can be a bit annoying if you come to the end of a longer cave only to see that you have to get another item or have to enter another cave to activate a switch.
Level 1:
The "unlit torches" in m3s5C confused me a bit, but otherwise the level was just fun and enjoyable.
Level 2:
The Lava did not look the slightest like lava and was tricky at times and the cycling to lava is a bit buggy (only learned myself recently that cycling combos of the same type have the same timer). Still, again a really enjoyable dungeon.
Level 3:
The swim-passages can be annoying but again mostly a fun dungeon. The red candle screens suffer from the fact that they save the first secret.
Level 4:
The palette and screen design is rather bright and ugly and I did overlook the wall torch for a long time. There are some good elements, but the majority of the dungeon was boring and annoying.
Level 5:
Just a super annoying gauntlet. Especially if you overlooked one secret and took all the rupees and you have to search the whole dungeon with the lense again. Also not happy how you used the Lense also in later levels without really indicators, it is just annoying to use the lense everywhere if you are stuck and don't know if there might be a lense secret womewhere.
Level 6:
The ShyGuys were a nuisance but I liked this dungeon.
Level 7:
I do not like the looks of the dungeon and how I had to go back for a super bomb, but otherwise a nice dungeon.
Level 8:
A few annoying rooms, especially m23s68 and F2, but otherwise I liked it.
Level 9:
Good, but did not really feel like a dungeon.
In the end I had fun playing the quest, but it has nothing really incredible to make it 5/5 and because of Level 4 and 5, many annoying enemies (especially the bosses) and a few flaws I come to next it dropped down to 3/5. The boots are all really broken, especially regarding running through pushable blocks (Farore), stomping on enemies (this might be default, but I saw it the first time here and I do not like how it works) and hovering in side scrollers without jumping (I am also no fan of the ladders in side scrolling rooms). There is a good amount of odd tiles (like the shutters) and some questionable secrets like m9s51 and some of your block puzzles have unneeded blocks. The most annoying are your shops and use of rupees. I had the luck to get all needed shop-items in time, but if not it would have been soo annoying to search for the shops. You get tons of rupees (including some out of chests) and I often got 100 or 200 rupees while I already had full 999 rupees. There are a few shops with expensive items, I never had the problem of missing rupees, but if you are blank (because you took to many with full 999) and have to grind/get back to the shops it hardly would be any fun. The only useful way to spend them would be potions, but the game is not soo hard and you get a lot of potions for free (I often still hade some if getting new ones from chests). Also most of the time I used F6 and Farores Boots to rush through the world and in the later fights I abused Nayrus love and the feather to the maximum to avoid annoying enemies - this speaks for the need of a smaller and better connected overworld and better enemy choices. What I indeed really loved where your block puzzles. They could be a bit more difficult in the later game and the extra blocks are unneeded, but they were still really good. Many block puzzles in ZC quests cannot even be called puzzles, often you just have to push the blocks into the right direction and at best you can overlook one block that hinders other blocks (that you only did overlook because there was no need to use your brain). While pretty easy, I had to use my brain for each of your puzzles and I did like this a lot.
[edit] Nearly forgot about the Face-Shrine.. is there any purpose for a magic kay beside destroying the flow of level 8 and 9. I played them completly and the keys where not really hidden anyway, still it is not too much fun to find keys you do not need anymore...



