//TierEntranceTriforce
Tiered secrets, depending on Triforce piece count. Triggers screen secrets once for each Triforce piece in Link`s inventory.
//TierEntranceItems
Checks items with the given list and triggers tiered secrets for each one in the list.
//TierEntranceCounter
Counter-driven Tiered entrance trigger. Works similar to Seashell Mansion in Link`s Remakening.
Place invisible FFC with script anywhere in the script.
TierEntranceTriforce
//D0 - ScreenD to use.
//D1 - String to display, when no triforces, or first time entered.
TierEntranceItems
//D0 - ScreenD to use.
//D1 - String to display, when no items, or first time entered.
//D2-D7 - Item ID list (6 items). Multiply by -1 to remove item from Link`s inventory on trigger.
TierEntranceCounter
//D0 - Screen D tu use
//D1 - String to display, when no new counter thresholds achieved..
//D2 - Counter to use.
//D3-D7 - Thresholds. Like 3, then 5, then 10 etc to trigger. Multiply by -1 to subtract target value from counter on trigger.