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Combo Specific Effects

Overview
Creator: Alucard648 Updated: 13 Jul 2023 Tags: Global Downloads: 8
Rating[?]: Rating: 4/5 (1 rating)
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(960.97 KB)
Information

Description Setup Reviews Comments

1.Find UpdateComboEffects() function inside script file and copy RenderComboEffect for each combo that should have effect to render with following arguments:
// cmb - leave as this
// targcmb - if Link is on that combo (from combo table), render effect.
// cmbeffect - combo to use for rendering animation
// csetdffect - Cset to use for rendering animation
// itm - item that cancels rendering this animation, for instace, when that item prevents speed penalty when walking on that combo.
// reverse - if true, item mentioned in "itm" will be instead REQUIRED to render combo effect, like protective aura on boots vs damage combos.
// drawover - if true, combo effect will render on top of link, instead of under.
// animatemoving - if true, then different combo effect is used (next in list), when Link is moving on that combo.

2. Global script combining: Put UpdateComboEffects() function after Waitframe() command inside main loop of active global script.