It feels pretty wrong to be giving this such a low score, because this quest obviously has a lot of effort put into it and more competency than a lot of the others, but I'm not an objective reviewer so I will score by how I feel after my experience playing it all the way up to the good-end final boss, getting all the items and heart containers.
Really, I just wanted to see the ending, the story wasn't particularly great but it still grabbed me just enough to keep me playing (though I still think that Link talking is pretty weird).
The dungeons... overall, they're serviceable? But, there were way too many standout occasions where a part was just downright infuriating.
The wobbly wavy filter and thick fog covering everything and forcing me to squint made me actually queasy. The last dungeon has a similar issue with that super thick nighttime snow, and the parts where you have to ride dark brick platforms against a dark night sky with that snow making things even worse, and the midboss that's almost impossible to make out among the snow and swarm of monsters he summons, augh...
The magnet item is a cool idea, but is so awkward to control and hard to use, and almost all of the puzzles made for it are a real struggle.
The sliding ice block puzzles... you know, I don't think I even have to say any more about those, do I?
Speaking of the final dungeon. It looks cool, it's got a great central gimmick, the layout is good enough... but every time the vanilla-endgame enemies tore me apart with their full no-blue-mail damage I had to backtrack through 10-15 rooms. That's just too much for me. I beat it over the course of 3 days, because between that and the finicky wand puzzles it was so frustrating that I had to keep putting it down for the day.
My drive to keep going despite the frustrations lasted until the last boss. It's a harder, rehashed version of an earlier boss, twice, with a wall of unskippable dialog between.
Straw that broke the camel's back: I got softlocked once (don't know what happened, he just got deleted by my first swing and left me standing there in an empty arena), then misclicked and didn't save so I had to redo a chunk of the last dungeon and that battle again. Now I don't even have a potion, and would have to grind a hundred arrows to buy another one.
Trust me, if I had the time to kill I'd get back into it and maybe boost my rating by a star or two, but I don't, and I won't. I just had to look up a video of the ending from an old version so I at least sort of know how the story concluded...
I will still give the sequel a shot, and do so with an open mind. If it's better than this, then I'll be stoked!
Light of the Heavens 3.0
Overview
Feature Quest
Creator:
Russ
Genre: Story-driven
Added: 28 Dec 2014
Updated: 04 Feb 2015
ZC Version: 2.50
Downloads: 1840
Rating[?]:
|
Download Quest (5.02 MB) |
Information
A remake of my first quest, Light of the Heavens 3.0 offers a story-driven adventure, filled with mind-bending puzzles, challenging foes, and otherworldly locations.
About Reviews Comments Forum Topics
Air Luigi
Posted 05 January 2015 - 12:24 AM
I will give a chance to this quest soon. But by curiosity, I opened the file to see the start. And I found two weird things just in one minute.
1) Link drowns ... The dialogue... What if you're drowning in the sea... You would have time to talk or think about all that? These are the details that makes the story less believable, and for a quest that it's supposed to have a great story as a highlight, it's not a good start. Try to tell stories not only with text, use the visuals also. Link shouldn't speak when is drowning.
2) Arrows have the rupee's sound xD Why? Edit the sounds to be fitting.
Beta testers should notice these things. Btw, the quest looks promising and the cutscene script makes the story easy to follow.
1) Link drowns ... The dialogue... What if you're drowning in the sea... You would have time to talk or think about all that? These are the details that makes the story less believable, and for a quest that it's supposed to have a great story as a highlight, it's not a good start. Try to tell stories not only with text, use the visuals also. Link shouldn't speak when is drowning.
2) Arrows have the rupee's sound xD Why? Edit the sounds to be fitting.
Beta testers should notice these things. Btw, the quest looks promising and the cutscene script makes the story easy to follow.





