Geldarm + Z2 Geldarm
Overview
Creator:
Alucard648
Updated: 28 Nov 2024
Tags:
Enemy
Downloads: 24
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Information
2 Centipede-like enemies. Made on request by SkyFlare.
Description Setup Reviews Comments
Both enemies have similar setup algorithm. They use Mode7-like effect for head tracking Link. Use right facing frame
Attribute 1: Direction facing. -1 - following Link. Use right facing head for enemy tile.
Attribute 2: Proximity radius and monter length, in pixels.
Attribute 3: Attack speed, in 100th pixels per frame.
Attribute 4: Retraction speed, in 100th pixels per frame.
Attribute 5: Combo used for rendering segments of mpnster.
Attribute 6: Combo used for rendering root of mpnster.
Attribute 7: NPC to spawn on death, -1 - no loose head spawning
Attribute 8: Number of segments to render, including root tile.
Attribute 9: Delay between noticing Link and attacking, in frames.
Attribute 10: Eweapon sprite
Attribute 1: Direction facing. -1 - following Link. Use right facing head for enemy tile.
Attribute 2: Proximity radius and monter length, in pixels.
Attribute 3: Attack speed, in 100th pixels per frame.
Attribute 4: Retraction speed, in 100th pixels per frame.
Attribute 5: Combo used for rendering segments of mpnster.
Attribute 6: Combo used for rendering root of mpnster.
Attribute 7: NPC to spawn on death, -1 - no loose head spawning
Attribute 8: Number of segments to render, including root tile.
Attribute 9: Delay between noticing Link and attacking, in frames.
Attribute 10: Eweapon sprite



